mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-03-14 14:14:42 +03:00
75 lines
2.5 KiB
Lua
75 lines
2.5 KiB
Lua
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--baseClass提供基础接口
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("RunScene",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "RunSceneManualPoint"
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self.Category = "PerformanceTest"
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self.Description = "性能测试跑图::跑动"
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self.Order=10000
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self.Step1 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到目标点",
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Action = UAutoCoroutine(function()
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-- 获取当前entity
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local localAvatar = entityManager:GetLocalAvatarEntity()
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yield_return(self.base:RunGM("STAMINA INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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-- 设定角色隐身
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CS.MoleMole.GlobalVars.DebugPlayerInvisible_On = true
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-- local targetPos1 = CS.UnityEngine.Vector3(2684.624, 193.4953, -1685.262)
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-- local targetPos2 = CS.UnityEngine.Vector3(2704.561, 196.568, -1650.283)
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-- local targetPos3 = CS.UnityEngine.Vector3(2831.11, 198.2245, -1784.629)
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-- local targetPos4 = CS.UnityEngine.Vector3(2791.336, 193.822, -1810.159)
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-- -- 新手沙滩
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-- local minX = 2780
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-- local maxX = 2820
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-- local minZ = -1800
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-- local maxZ = -1710
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-- 风龙巢穴 key point
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-- 中心点
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local center = CS.UnityEngine.Vector3(2653, 300, 118)
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local interaction = 20
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local minX = 2430
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local maxX = 2944
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local x = minX
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local z = 220
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-- 测试路点生成
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-- local posArray = {CS.UnityEngine.Vector3(2470.00, 210.38, 180.00), CS.UnityEngine.Vector3(2470.00, 204.01, 120.00), CS.UnityEngine.Vector3(2470.00, 211.14, 320.00)}
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-- 初始化
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-- 角色闪现到第一个点
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y = self.base:GetCurrentY(x, z)
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pos = CS.UnityEngine.Vector3(x, y, z)
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localAvatar:SetPosition(pos)
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-- 等待5秒
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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-- 开启性能采集
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yield_return(self.base:RunGM("StartStatUnit RunScenePerfManual 2"))
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-- 开始跑点
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while (x <= maxX)
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do
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y = self.base:GetCurrentY(x, z)
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local pos = CS.UnityEngine.Vector3(x, y, z)
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yield_return(self.base:MoveToPositionUntilStateChange(pos, 10, 1))
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x = x + interaction
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end
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-- 停止性能采集
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yield_return(self.base:RunGM("StopStatUnit"))
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end)
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}
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return self
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