This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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require('Actor/ActorCommon')
local quest301 = require('Actor/Quest/MQ301')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local Ambor301 = class("Ambor301", npcActorProxy)
Ambor301.defaultAlias = "Ambor"
-- local config begin
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local amborData = q301Cfg.AmborData
-- local config end
function Ambor301:Start()
print("start!Ambor301")
end
function Ambor301:ShowStart()
print("Ambor301:ShowStart")
self:SetPos(amborData.bornPos)
self:RunToTask(amborData.arguePos,
function(self, task)
self:TurnTo(M.Euler2DirXZ(amborData.argueDir))
self:Standby()
end
)
end
function Ambor301:Vanish()
print("Ambor301:Vanish()")
self:RunToTask(amborData.vanishPos,
function(self, task)
self:Destroy(false)
end
)
end
function Ambor301:VanishDirect(task)
print("Ambor301:VanishDirect()")
self:Destroy(false)
end
function Ambor301:OnDestroy()
print("ambor " .. self.configID .. " destroied")
end
return Ambor301

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require('Actor/ActorCommon')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local Gaia301 = class("Gaia301", npcActorProxy)
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local gaiaData = q301Cfg.GaiaData
Gaia301.defaultAlias = "Gaia"
-- local method
function Gaia301:StartBeFollow1()
self:ClearFollowTask()
self:BeFollowTask(gaiaData.firstPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
--self:Destroy(false)
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:TurnTo(M.Euler2DirXZ(gaiaData.bornDir))
self:Standby()
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
self:CheckNpcTalk()
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:Sleep()
self:DoFreeStyle(1)
end
function Gaia301:OnSleep()
print("OnSleep")
self:ClearFollowTask()
local task = self:CreateTask(TaskID.MOVE_TASK_ID, LuaTaskType.NORMAL)
task:StartEvent('+',self.Sleep)
task:PauseEvent('+', self.Sleep)
task:ResumeEvent('+', self.Sleep)
task:FinishEvent('+', self.Sleep)
end
function Gaia301:StartBeFollow2()
self:ClearFollowTask()
self:BeFollowTask(gaiaData.secondPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
--self:Destroy(false)
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:TurnTo(M.Euler2DirXZ(gaiaData.bornDir))
self:OnSleep()
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:StartBeFollow5()
print("GaiaFollow5")
self:ClearFollowTask()
self:BeFollowTask(gaiaData.fifthPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:StartBeFollow3()
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:StartBeFollow3()
self:ClearFollowTask()
self:BeFollowTask(gaiaData.thirdPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
--self:Destroy(false)
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:TurnTo(M.Euler2DirXZ(gaiaData.bornDir))
self:Standby()
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:StartBeFollow6()
print("GaiaFollow5")
self:ClearFollowTask()
self:BeFollowTask(gaiaData.sixthPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:StartBeFollow4()
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:StartBeFollow4()
self:ClearFollowTask()
self:BeFollowTask(gaiaData.fourthPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen,
function(self, task)
if self.BeFollowState == BeFollowState.FAILED then
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
--self:Destroy(false)
elseif self.BeFollowState == BeFollowState.SUCCESS then
self:TurnTo(M.Euler2DirXZ(gaiaData.bornDir))
self:Standby()
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
end,
function(self, task)
self:Standby()
end
)
end
function Gaia301:Show()
self:ClearFollowTask()
self:WalkToTask(gaiaData.showPos,
function(self, task)
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
self:TurnTo(M.Euler2DirXZ(gaiaData.showDir))
self:Standby()
end
)
end
-- local method end
function Gaia301:Start()
end
return Gaia301

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require('Actor/ActorCommon')
local quest301 = require('Actor/Quest/MQ301')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local Robam301 = class("Robam301", npcActorProxy)
Robam301.defaultAlias = "Robam301"
-- local config begin
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local robamData = q301Cfg.RobamData
function Robam301:PreGetAlias()
local robam = robamData.Robam
return robam
end
-- local config end
-- local param begin
-- local param end
-- function Robam301:CreateUActor(alias)
-- local uActor = actorUtils.CreateActor(self, ActorType.NPC_ACTOR, alias)
-- uActor = actorUtils.CreateNpcActor(self.configID, self.bornPos, uActor)
-- return uActor
-- end
-- local method
-- local method end
function Robam301:Start()
print("start!Robam301")
self:StartDaily()
end
function Robam301:ShowStart()
print("Robam301:ShowStart")
self:SetPos(robamData.bornPos)
self:RunToTask(robamData.arguePos,
function(self, task)
self:TurnTo(M.Euler2DirXZ(robamData.argueDir))
self:Standby()
end
)
end
function Robam301:StartDay()
self:RunToTask(robamData.bornPos,
function(self, task)
self:TurnTo(M.Euler2DirXZ(robamData.bornDir))
self:Standby()
end
)
end
function Robam301:StartNight()
self:RunToTask(sceneData:GetDummyPoint(3,"Q301Folk1Home").pos,
function(self, task)
self:Standby()
end
)
end
function Robam301:StartDaily()
print("Robam301:StartDaily()")
self:RegisterSelfDayTime(self.StartDay)
self:RegisterSelfNightTime(self.StartNight)
if globalActor.isDay then
self:StartDay()
else
self:StartNight()
end
end
function Robam301:OnDestroy()
--print("robam " .. self.configID .. " destroied")
end
return Robam301

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require('Actor/ActorCommon')
local quest301 = require('Actor/Quest/MQ301')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local Test301 = class("Test301", npcActorProxy)
Test301.defaultAlias = "Test301"
-- local config begin
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local testData = q301Cfg.TestData
-- local config end
-- local param begin
-- local param end
-- local method
-- local method end
function Test301:Start()
print("start!Test301")
self:SetPos(testData.bornPos)
print(testData.bornPos)
self:TurnTo(M.Euler2DirXZ(self.bornDir))
self:Standby()
end
function Test301:OnDestroy()
print("test " .. self.configID .. " destroied")
end
return Test301

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require('Actor/ActorCommon')
local quest301 = require('Actor/Quest/MQ301')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local Wendy301 = class("Wendy301", npcActorProxy)
Wendy301.defaultAlias = "Wendy301"
-- local config begin
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local wendyData = q301Cfg.WendyData
local audienceInter = q301Cfg.AudienceInter
local extrasData = q301Cfg.ExtrasData
function Wendy301:PreGetAlias()
local wendy = wendyData.Wendy
return wendy
end
-- local config end
-- local method
function Wendy301:StartDance()
self:TurnTo(M.Euler2DirXZ(wendyData.bornDir))
self:DoFreeStyle(1)
end
function Wendy301:FinishDance(...)
print("finish dance))))))))))))))))))")
for i=1, #extrasData.ExtrasIDs do
local alias = extrasData.Extras .. tostring(i)
self:NotifyTo(alias, wendyData.EvtFinishDance)
end
self:Standby()
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
--self:Destroy(false)
end
function Wendy301:Vanish()
print("Wendy Vanish")
local quest = actorMgr:GetActor(q301Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
globalActor:UnSpawn(wendyData.Wendy)
self:Destroy(false)
end
function Wendy301:Escape()
print("escape begin")
self:RunToTask(wendyData.vanishPos, nil)
self:CallDelay(5, self.Vanish)
for i=1, #extrasData.ExtrasIDs do
local alias = extrasData.Extras .. tostring(i)
self:NotifyTo(alias, wendyData.EvtFinishDance)
end
end
-- local method end
function Wendy301:Start()
print("start!wendy301")
--self:SetPos(wendyData.bornPos)
-- self:StartDance()
-- self:CallDelay(10, self.FinishDance)
end
function Wendy301:OnDestroy()
print("wendy " .. wendyData.WendyID .. " destroied")
end
return Wendy301

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require('Actor/ActorCommon')
local npcActorProxy = require('Actor/Npc/NpcActorProxy')
local WendyAudience = class("WendyAudience", npcActorProxy)
WendyAudience.defaultAlias = "WendyAudience"
WendyAudience.seatPos = nil
WendyAudience.seatDir = nil
WendyAudience.bornPos = nil
WendyAudience.bornDir = nil
WendyAudience.returnCallback = nil
WendyAudience.pointID = 1
WendyAudience.currWeather = WeatherType.ClearSky
-- local config begin
local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config')
local q401Cfg = require('Actor/Quest/Q401/Q401Config')
local wendyData = q301Cfg.WendyData
local audienceInter = q301Cfg.AudienceInter
local extrasData = q301Cfg.ExtrasData
function WendyAudience:PreGetAlias()
local extraAlias = extrasData.Extras .. tostring(self.dataIndex)
return extraAlias
end
-- local config end
function WendyAudience:MoveToSeat()
print("move to seat ")
self:AddPriorityInter(InterTimingType.BTN, audienceInter)
self:RunToTask(self.seatPos,
function(self, task)
self:TurnTo(M.Euler2DirXZ(self.seatDir))
self:Standby()
end,
function(self, task)
self:Standby()
end
)
end
function WendyAudience:ReturnToNormal()
--print("ai return " .. tostring(self.configID))
self:ClearPriorityInter(InterTimingType.BTN)
self:WalkToTask(extrasData.ExtrasOriginPos[self.extrasIndex],
function(self, task)
self:TurnTo(M.Euler2DirXZ(extrasData.ExtrasOriginDir[self.extrasIndex]))
self:Standby()
if self.returnCallback ~= nil then
self:returnCallback()
end
end,
function(self, task)
self:Standby()
end
)
end
-- local method begin
function WendyAudience:OnEvent(evt)
if evt.evtType == wendyData.EvtFinishDance then
self:ReturnToNormal()
end
end
function WendyAudience:IsRaining()
if self.currWeather == WeatherType.Rain or
self.currWeather == WeatherType.Storm then
return true
end
return false
end
function WendyAudience:FinishBehave()
if self.pointID == 1 then
self.pointID = 2
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasDaily2Pos[self.extrasIndex],self.Behave,self.Standby)
elseif self.pointID == 2 then
self.pointID =3
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasDaily3Pos[self.extrasIndex],self.Behave,self.Standby)
elseif self.pointID == 3 then
self.pointID = 4
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasDaily4Pos[self.extrasIndex],self.Behave,self.Standby)
elseif self.pointID == 4 then
self.pointID = 1
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasDaily1Pos[self.extrasIndex],self.Behave,self.Standby)
end
end
function WendyAudience:Behave()
if self.pointID == 1 or self.pointID == 3 then
self:DoFreeStyle(1)
self:CallDelay(5,self.FinishBehave)
else
self:DoFreeStyle(0)
self:CallDelay(5,self.FinishBehave)
end
end
function WendyAudience:StartDay()
--print("audience StartDay")
-- if IsRaining() then
-- return
-- end
self.pointID = 1
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasDaily1Pos[self.extrasIndex],self.Behave,self.Standby)
end
function WendyAudience:StartNight()
--print("audience StartNight")
-- if IsRaining() then
-- return
-- end
--print("天黑了,回家")
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasHomePos[self.extrasIndex],self.Standby,self.Standby)
end
function WendyAudience:OnWeather(weatherType)
--print("OnWeather")
--本来就在下雨
if self:IsRaining() then
--现在不下了
if weatherType ~= WeatherType.Rain and
weatherType ~= WeatherType.Storm then
--是白天,就跑出来
if globalActor.isDay then
self.currWeather = weatherType
print("雨停了,是白天,跑出来")
self:StartDay()
end
end
self.currWeather = weatherType
return
end
self.currWeather = weatherType
--本来没下雨,现在也不下雨了
if weatherType ~= WeatherType.Rain and
weatherType ~= WeatherType.Storm then
return
end
--本来没下雨,现在下雨了,而且是白天
if globalActor.isDay then
--print("下雨了,躲雨")
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasOriginPos[self.extrasIndex],self.Standby,self.Standby)
end
end
function WendyAudience:MoveHome()
--print("任务401回家")
self:ClearFollowTask()
self:WalkToTask(extrasData.ExtrasHomePos[self.extrasIndex],
function(self,task)
local quest = actorMgr:GetActor(q401Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
)
end
function WendyAudience:StartDaily()
--print("audience StartDaily")
self:RegisterSelfDayTime(self.StartDay)
self:RegisterSelfNightTime(self.StartNight)
self:RegisterSelfWeatherChange(self.OnWeather)
if globalActor.isDay then
self:StartDay()
else
self:StartNight()
end
end
function WendyAudience:ShowStart()
print("audience ShowStart")
self:SetPos(self.bornPos)
self:RegisterActorEvent(self.OnEvent)
self:MoveToSeat()
end
-- local method end
function WendyAudience:OnPostDataPrepare()
self.extrasIndex = self.dataIndex
self.seatPos = extrasData.ExtrasSeatPos[self.extrasIndex]
self.seatDir = extrasData.ExtrasSeatDir[self.extrasIndex]
self.bornPos = extrasData.ExtrasOriginPos[self.extrasIndex]
self.bornDir = extrasData.ExtrasOriginDir[self.extrasIndex]
self.returnCallback = extrasData.ExtrasReturnCallback[self.extrasIndex]
end
function WendyAudience:Start()
--print("start!wendy audience " .. self.configID)
self:StartDaily()
end
function WendyAudience:OnDestroy()
--print("wendy audience " .. self.configID .. " destroied")
-- self:UnregisterSelfNightTime(self.StartDay)
-- self:UnregisterSelfNightTime(self.StartNight)
-- self:UnregisterSelfWeatherChange(self.OnWeather)
end
return WendyAudience

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require('Actor/ActorCommon')
local Q301Config = {}
Q301Config.MainID = 301
Q301Config.ActorAlias = "301"
Q301Config.SubIDs =
{
q30100 = 30100,
q30101 = 30101,
q30102 = 30102,
q30103 = 30103,
q30104 = 30104,
q30105 = 30105,
q30106 = 30106,
q30107 = 30107,
q30108 = 30108,
q30109 = 30109,
q30110 = 30110,
q30111 = 30111,
q30112 = 30112,
q30113 = 30113,
q30114 = 30114,
q30115 = 30115,
q30116 = 30116,
q30117 = 30117,
q30118 = 30118,
}
Q301Config.WendyData =
{
Wendy = "Wendy",
WendyScript = "Actor/Quest/Q301/Wendy301",
WendyID = 1001,
-- bornPos = M.Pos(1444.513, 60.50317, 136.6221),
-- bornDir = M.Dir(0, 0, 0),
-- vanishPos = M.Pos(1449, 65, 116),
bornPos = sceneData:GetDummyPoint(3, "Q301WendyPlay").pos,
bornDir = sceneData:GetDummyPoint(3, "Q301WendyPlay").rot,
vanishPos = sceneData:GetDummyPoint(3,"Q301WendyVanish").pos,
EvtFinishDance = 10079,
}
Q301Config.RobamData =
{
Robam = "Robam",
RobamScript = "Actor/Quest/Q301/Robam301",
RobamID = 1003,
-- bornPos = M.Pos(1440, 60.3, 136),
-- bornDir = M.Dir(0, 76, 0),
-- arguePos = M.Pos(1440, 60.3, 136),
-- argueDir = M.Dir(0, 76, 0),
EvtFinishDance = 10079,
bornPos = sceneData:GetDummyPoint(3,"Q301RobamBorn").pos,
bornDir = sceneData:GetDummyPoint(3,"Q301RobamBorn").rot,
arguePos = sceneData:GetDummyPoint(3,"Q301RobamArgue").pos,
argueDir = sceneData:GetDummyPoint(3,"Q301RobamArgue").rot,
}
Q301Config.AmborData =
{
Ambor = "Ambor",
AmborScript = "Actor/Quest/Q301/Ambor301",
AmborID = 1002,
-- bornPos = M.Pos(1443, 59.4, 142.7),
-- bornDir = M.Dir(0, 170, 0),
-- arguePos = M.Pos(1443, 59.4, 142.7),
-- argueDir = M.Dir(0, 170, 0),
-- vanishPos = M.Pos(1449, 65, 116),
EvtFinishDance = 10079,
bornPos = sceneData:GetDummyPoint(3,"Q301AmborBorn").pos,
bornDir = sceneData:GetDummyPoint(3,"Q301AmborBorn").rot,
arguePos = sceneData:GetDummyPoint(3,"Q301AmborArgue").pos,
argueDir = sceneData:GetDummyPoint(3,"Q301AmborArgue").rot,
vanishPos = sceneData:GetDummyPoint(3,"Q301AmborVanish").pos,
}
Q301Config.GaiaData =
{
Gaia = "Gaia",
GaiaScript = "Actor/Quest/Q301/Gaia301",
GaiaID = 1004,
-- bornPos = M.Pos(1455, 62.6, 156.5),
-- bornDir = M.Dir(0, 0, 0),
-- showPos = M.Pos(1448.2, 60.3, 139.9),
-- showDir = M.Dir(0, 0, 0),
-- firstPos = M.Pos(1433, 57, 169),
-- secondPos = M.Pos(1415, 56, 182),
-- thirdPos = M.Pos(1411, 56, 192),
-- fourthPos = M.Pos(1407, 55, 202),
BeFollowLen = 10,
BeFollowFailedLen = 50,
bornPos = sceneData:GetDummyPoint(3,"Q301GaiaBorn").pos,
bornDir = sceneData:GetDummyPoint(3,"Q301GaiaBorn").rot,
showPos = sceneData:GetDummyPoint(3,"Q301GaiaShow").pos,
showDir = sceneData:GetDummyPoint(3,"Q301GaiaShow").rot,
firstPos = sceneData:GetDummyPoint(3,"Q301GaiaFollow1").pos,
secondPos = sceneData:GetDummyPoint(3,"Q301GaiaFollow2").pos,
thirdPos = sceneData:GetDummyPoint(3,"Q301GaiaFollow3").pos,
fifthPos = sceneData:GetDummyPoint(3,"Q301GaiaFollow4").pos,
sixthPos = sceneData:GetDummyPoint(3,"Q301GaiaFollow5").pos,
fourthPos = sceneData:GetDummyPoint(3,"Q301GaiaFollowFinal").pos,
}
Q301Config.ExtrasData =
{
Extras = "Extras",
ExtrasAudience = "Actor/Quest/Q301/WendyAudience",
ExtrasIDs =
{
1101,
1102,
1103,
1104,
},
ExtrasOriginPos =
{
-- M.Pos(1463, 64, 141),
-- M.Pos(1436, 61, 131),
-- M.Pos(1429, 60, 136),
-- M.Pos(1436, 60, 143),
sceneData:GetDummyPoint(3,"Q301Folk1Born").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Born").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Born").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Born").pos,
},
ExtrasOriginDir =
{
-- M.Dir(0, 219, 0),
-- M.Dir(0, 181, 0),
-- M.Dir(0, 147, 0),
-- M.Dir(0, 129, 0),
sceneData:GetDummyPoint(3,"Q301Folk1Born").rot,
sceneData:GetDummyPoint(3,"Q301Folk2Born").rot,
sceneData:GetDummyPoint(3,"Q301Folk3Born").rot,
sceneData:GetDummyPoint(3,"Q301Folk4Born").rot,
},
ExtrasSeatPos =
{
-- M.Pos(1448.2, 60.3, 139.9),
-- M.Pos(1445.1, 59.8, 140.9),
-- M.Pos(1441.9, 59.8, 140.7),
-- M.Pos(1439.5, 60.1, 139.5),
sceneData:GetDummyPoint(3,"Q301Audience1").pos,
sceneData:GetDummyPoint(3,"Q301Audience2").pos,
sceneData:GetDummyPoint(3,"Q301Audience3").pos,
sceneData:GetDummyPoint(3,"Q301Audience4").pos,
},
ExtrasSeatDir =
{
-- M.Dir(0, 219, 0),
-- M.Dir(0, 181, 0),
-- M.Dir(0, 147, 0),
-- M.Dir(0, 129, 0),
sceneData:GetDummyPoint(3,"Q301Audience1").rot,
sceneData:GetDummyPoint(3,"Q301Audience2").rot,
sceneData:GetDummyPoint(3,"Q301Audience3").rot,
sceneData:GetDummyPoint(3,"Q301Audience4").rot,
},
ExtrasDaily1Pos =
{
sceneData:GetDummyPoint(3,"Q301Folk1Pos1").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Pos1").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Pos1").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Pos1").pos,
},
ExtrasDaily2Pos =
{
sceneData:GetDummyPoint(3,"Q301Folk1Pos2").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Pos2").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Pos2").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Pos2").pos,
},
ExtrasDaily3Pos =
{
sceneData:GetDummyPoint(3,"Q301Folk1Pos3").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Pos3").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Pos3").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Pos3").pos,
},
ExtrasDaily4Pos =
{
sceneData:GetDummyPoint(3,"Q301Folk1Pos4").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Pos4").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Pos4").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Pos4").pos,
},
ExtrasHomePos =
{
sceneData:GetDummyPoint(3,"Q301Folk1Home").pos,
sceneData:GetDummyPoint(3,"Q301Folk2Home").pos,
sceneData:GetDummyPoint(3,"Q301Folk3Home").pos,
sceneData:GetDummyPoint(3,"Q301Folk4Home").pos,
},
ExtrasReturnCallback =
{
function(self)
self:StartDaily()
end,
function(self)
self:StartDaily()
end,
function(self)
self:StartDaily()
end,
function(self)
self:StartDaily()
end
},
}
Q301Config.MeiData =
{
Mei = "Mei",
MeiScript = "Actor/Npc/Npc101Test",
MeiID = 101,
bornPos = M.Pos(1460, 65, 152),
bornDir = M.Dir(0, 0, 0),
}
Q301Config.TestData =
{
Test = "Test",
TestScript = "Actor/Quest/Q301/Test301",
TestID = 1105,
bornPos = M.Pos(1443, 59.4, 162.7),
bornDir = M.Dir(0, 170, 0),
vanishPos = M.Pos(1449, 65, 116),
EvtFinishDance = 10079
}
Q301Config.AudienceInter =
{
{
{
type = InteractionType.STEER_TO,
steerType = DialogSteerType.TO_LOCAL_AVATAR,
duration = 1.0
},
{
type = InteractionType.CAMERA_MOVE,
cameraPosType = StoryCameraPosType.RELATIVE_TO_INTER,
camPosOffset = {x = 0, y = 0.5, z = 0},
nearLength = 2,
camTargetType = StoryCameraTargetType.TO_INTEE,
camForwardTargetOffset = {x = 0, y = 0.5, z = 0},
duration = 1.0,
lerpRatio = 5.0,
lerpPattern = 0
},
{
type = InteractionType.DIALOG,
dialogType = DialogType.LOCK_FRAME,
talkerName = "市民",
content = "唱的真好听啊,只是风魔龙已经不再守护我们了啊"
}
},
{
{
type = InteractionType.DIALOG_FINISH,
},
{
type = InteractionType.STEER_TO,
steerType = DialogSteerType.RETURN,
duration = 1.0
},
{
type = InteractionType.CAMERA_MOVE,
cameraPosType = StoryCameraPosType.EXIT,
camPosOffset = {x = 0, y = 0, z = 0},
nearLength = 0,
camTargetType = StoryCameraTargetType.TO_INTEE,
camForwardTargetOffset = {x = 0, y = 0, z = 0},
duration = 1.0,
lerpRatio = 5.0,
lerpPattern = 1
}
}
}
Q301Config.MonsterData =
{
MonsterIDs = {21010301, 21010301},
}
Q301Config.Mq1TimeCfg =
{
type = CutsceneType.TIME_LINE_PREFAB,
roleSheetPath = "",
resPath = "ART/Cutscene/Cs_MD_MQ1_Cutscene01",
startPosType = CutsceneInitPosType.FREE,
startOffset = {0, 0, 0}
}
return Q301Config