This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -100.0, z = -100.0 },
size = { x = 200.0, z = 200.0 },
born_pos = { x = -4.4, y = -0.4, z = 46.7 },
born_rot = { x = 0.0, y = 0.0, z = 0.0 },
die_y = -100
}
-- 所有的区块
blocks = { 1005 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -100.0, z = -100.0 }, max = { x = 100.0, z = 100.0 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { }

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{
"sceneId": 1005,
"routes": []
}

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-- 所有的group
groups = {
{ id = 201005001, refresh_time = 60, pos = { x = -4.2, y = -4.4, z = -37.0 } },
{ id = 201005901, refresh_time = 0, pos = { x = -4.3, y = -6.4, z = 36.2 } }
}

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dummy_points = {
["AI1Pos1"] = { pos = { x = 3.2, y = -6.4, z = 31.2 }, rot = { x = 0.0, y = 270.1, z = 0.0 } },
["AI1Pos2"] = { pos = { x = -10.9, y = -6.4, z = 31.5 }, rot = { x = 0.0, y = 90.1, z = 0.0 } },
["Treasure1"] = { pos = { x = -27.1, y = -6.4, z = 19.3 }, rot = { x = 0.0, y = 179.7, z = 0.0 } },
["Treasure2"] = { pos = { x = 26.8, y = -6.4, z = 13.9 }, rot = { x = 0.0, y = 271.7, z = 0.0 } },
["AI2Pos1"] = { pos = { x = 25.4, y = -6.4, z = 13.9 }, rot = { x = 0.0, y = 305.1, z = 0.0 } },
["Switch1"] = { pos = { x = 20.1, y = -6.4, z = 27.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Switch2"] = { pos = { x = 12.7, y = -4.4, z = 15.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Lure1"] = { pos = { x = 25.0, y = -6.4, z = 9.8 }, rot = { x = 0.0, y = 270.6, z = 0.0 } },
["Trap2"] = { pos = { x = 9.9, y = -6.4, z = 6.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["AI3Pos1"] = { pos = { x = 9.4, y = -6.4, z = 30.6 }, rot = { x = 0.0, y = 178.9, z = 0.0 } },
["AI3Pos2"] = { pos = { x = 10.0, y = -6.4, z = 6.2 }, rot = { x = 0.0, y = 2.5, z = 0.0 } },
["Treasure3"] = { pos = { x = 1.6, y = -8.4, z = 24.1 }, rot = { x = 0.0, y = 183.2, z = 0.0 } },
["Treasure4"] = { pos = { x = -10.4, y = -8.4, z = 24.0 }, rot = { x = 0.0, y = 180.7, z = 0.0 } },
["AI4Pos1"] = { pos = { x = 1.5, y = -8.4, z = 22.9 }, rot = { x = 0.0, y = 182.1, z = 0.0 } },
["AI4Pos2"] = { pos = { x = 1.5, y = -8.4, z = 16.9 }, rot = { x = 0.0, y = 269.1, z = 0.0 } },
["AI4Pos3"] = { pos = { x = -3.3, y = -8.4, z = 16.8 }, rot = { x = 0.0, y = 0.8, z = 0.0 } },
["AI4Pos4"] = { pos = { x = -3.2, y = -8.4, z = 22.8 }, rot = { x = 0.0, y = 91.7, z = 0.0 } },
["AI5Pos1"] = { pos = { x = 1.6, y = -8.4, z = 15.2 }, rot = { x = 0.0, y = 179.5, z = 0.0 } },
["AI5Pos2"] = { pos = { x = 1.3, y = -8.4, z = 8.8 }, rot = { x = 0.0, y = 269.9, z = 0.0 } },
["AI5Pos3"] = { pos = { x = -3.6, y = -8.4, z = 9.0 }, rot = { x = 0.0, y = 2.6, z = 0.0 } },
["AI5Pos4"] = { pos = { x = -3.5, y = -8.4, z = 15.6 }, rot = { x = 0.0, y = 90.4, z = 0.0 } },
["AI6Pos1"] = { pos = { x = -4.1, y = -8.4, z = 13.1 }, rot = { x = 0.0, y = 269.0, z = 0.0 } },
["AI6Pos2"] = { pos = { x = -10.7, y = -8.4, z = 13.0 }, rot = { x = 0.0, y = 359.4, z = 0.0 } },
["AI6Pos3"] = { pos = { x = -10.1, y = -8.4, z = 23.9 }, rot = { x = 0.0, y = 91.4, z = 0.0 } },
["AI6Pos4"] = { pos = { x = -4.2, y = -8.4, z = 24.0 }, rot = { x = 0.0, y = 181.0, z = 0.0 } },
["AI7Pos1"] = { pos = { x = -15.2, y = -6.4, z = 31.1 }, rot = { x = 0.0, y = 180.1, z = 0.0 } },
["AI7Pos2"] = { pos = { x = -14.7, y = -6.4, z = 20.7 }, rot = { x = 0.0, y = 271.3, z = 0.0 } },
["AI7Pos3"] = { pos = { x = -26.1, y = -6.4, z = 20.6 }, rot = { x = 0.0, y = 0.3, z = 0.0 } },
["AI7Pos4"] = { pos = { x = -25.6, y = -6.4, z = 31.7 }, rot = { x = 0.0, y = 92.8, z = 0.0 } },
["AI8Pos1"] = { pos = { x = -26.0, y = -6.4, z = 20.6 }, rot = { x = 0.0, y = 2.9, z = 0.0 } },
["AI8Pos2"] = { pos = { x = -25.6, y = -6.4, z = 31.4 }, rot = { x = 0.0, y = 89.6, z = 0.0 } },
["AI8Pos3"] = { pos = { x = -15.2, y = -6.4, z = 31.4 }, rot = { x = 0.0, y = 182.4, z = 0.0 } },
["AI8Pos4"] = { pos = { x = -14.8, y = -6.4, z = 20.4 }, rot = { x = 0.0, y = 270.3, z = 0.0 } },
["Treasure5"] = { pos = { x = -23.8, y = -5.6, z = -3.5 }, rot = { x = 0.0, y = 2.0, z = 0.0 } },
["Trap4"] = { pos = { x = -4.0, y = -4.4, z = -3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Switch4"] = { pos = { x = -3.9, y = -4.4, z = -8.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Switch3"] = { pos = { x = -22.5, y = -4.3, z = 11.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Trap3"] = { pos = { x = -24.3, y = -6.4, z = 7.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Treasure6"] = { pos = { x = 25.8, y = -6.4, z = 33.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["AI9Pos1"] = { pos = { x = -24.4, y = -6.4, z = 7.6 }, rot = { x = 0.0, y = 179.0, z = 0.0 } },
["AI9Pos2"] = { pos = { x = -24.5, y = -6.4, z = -2.2 }, rot = { x = 0.0, y = 0.6, z = 0.0 } },
["AI10Pos1"] = { pos = { x = -10.2, y = -4.4, z = -3.1 }, rot = { x = 0.0, y = 90.3, z = 0.0 } },
["AI10Pos2"] = { pos = { x = 0.0, y = -4.4, z = -3.2 }, rot = { x = 0.0, y = 270.2, z = 0.0 } },
["AI11Pos1"] = { pos = { x = -14.2, y = -4.4, z = -19.8 }, rot = { x = 0.0, y = 358.2, z = 0.0 } },
["AI11Pos2"] = { pos = { x = -14.3, y = -4.4, z = -8.1 }, rot = { x = 0.0, y = 181.7, z = 0.0 } },
["AI12Pos1"] = { pos = { x = -4.2, y = -4.4, z = 0.1 }, rot = { x = 0.0, y = 181.2, z = 0.0 } },
["AI12Pos2"] = { pos = { x = -4.1, y = -4.4, z = -16.3 }, rot = { x = 0.0, y = 359.8, z = 0.0 } },
["AI13Pos1"] = { pos = { x = 10.2, y = -4.4, z = -15.8 }, rot = { x = 0.0, y = 0.5, z = 0.0 } },
["AI13Pos2"] = { pos = { x = 9.9, y = -4.4, z = -2.7 }, rot = { x = 0.0, y = 181.5, z = 0.0 } },
["Switch5"] = { pos = { x = -8.5, y = -4.4, z = -24.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Switch6"] = { pos = { x = 0.5, y = -4.4, z = -24.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Lure5"] = { pos = { x = 2.1, y = -4.4, z = -28.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Lure6"] = { pos = { x = -10.9, y = -4.4, z = -28.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 } },
["Harp"] = { pos = { x = -4.4, y = -2.6, z = -44.1 }, rot = { x = 0.0, y = 359.7, z = 0.0 } },
["AI14Pos1"] = { pos = { x = 26.1, y = -6.4, z = 28.7 }, rot = { x = 0.0, y = 357.8, z = 0.0 } },
["PlayerPos"] = { pos = { x = -4.3, y = -0.4, z = 46.1 }, rot = { x = 0.0, y = 178.7, z = 0.0 } },
["JudgePos"] = { pos = { x = -1.9, y = -0.4, z = 45.5 }, rot = { x = 0.0, y = 269.9, z = 0.0 } }
}

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70210011, pos = { x = -27.1, y = -6.4, z = 19.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
{ config_id = 2, gadget_id = 70210011, pos = { x = 26.8, y = -6.4, z = 13.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
{ config_id = 3, gadget_id = 70210021, pos = { x = 1.7, y = -8.4, z = 24.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
{ config_id = 4, gadget_id = 70210021, pos = { x = -24.0, y = -6.4, z = -3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
{ config_id = 5, gadget_id = 70210041, pos = { x = -9.9, y = -8.4, z = 24.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 },
{ config_id = 6, gadget_id = 70210041, pos = { x = 25.7, y = -6.4, z = 32.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 }
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.SPHERE, radius = 6, pos = { x = -4.3, y = -3.2, z = -41.1 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 3, 4, 5, 6 },
regions = { 1 },
triggers = { "ENTER_REGION_1" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED
or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED )
and evt.param1 == 1 then
return true
end
return false
end
-- 触发操作

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 7, pos = { x = -4.4, y = -4.4, z = -41.7 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = -4.5, y = 0.3, z = 48.5 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "", trigger_count = 0 },
{ name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 2, 3 },
triggers = { "ENTER_REGION_2", "ENTER_REGION_3" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED
or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED )
and evt.param1 == 2 then
return true
end
return false
end
-- 触发操作
-- 触发条件
function condition_EVENT_ENTER_REGION_3(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37502) == QuestState.UNFINISHED and evt.param1 == 3 then
return true
end
return false
end
-- 触发操作

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{
"radius": 100.0,
"points": {
"1": {
"type": "NORMAL",
"$type": "PersonalSceneJumpPoint",
"gadgetId": 70010002,
"pos": {
"x": -4.3984,
"y": -0.400001049,
"z": 48.9327126
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": false,
"cutsceneList": [],
"tranSceneId": 3,
"titleTextID": "UI_SCENE_ENTRY_EXIT_CHURCH",
"triggerSize": {
"x": 2.0,
"y": 2.0,
"z": 1.0
},
"open_time": 0.0,
"close_time": 0.0,
"tranPos": {
"x": 2355.0,
"y": 264.5,
"z": -685.5
},
"tranRot": {
"x": 0.0,
"y": -150.0,
"z": 0.0
}
}
},
"areas": {},
"forces": {},
"entities": {},
"doors": {}
}