mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-05 11:17:05 +03:00
melon
This commit is contained in:
93
soggy_resources/lua/UAuto/TestCases/combat/CombatBase.lua
Normal file
93
soggy_resources/lua/UAuto/TestCases/combat/CombatBase.lua
Normal file
@@ -0,0 +1,93 @@
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local baseClass = require("UAuto/Base/UAutoLuaTestBase")
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local UAutoLuaTestCase = class("CombatBase", baseClass)
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local self = UAutoLuaTestCase
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self.base = TestCaseCombatBase()
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self.TestFixture = "CombatBase"
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self.safePos = "1955.741 196.5956 -1298.704"
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self.center = CS.UnityEngine.Vector3(1955.741, 196.5956, -1298.704)
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self.doSkillCount = 10
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self.doSkillWait = 0.2
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self.caseWait = 5
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self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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self.monsterIdx=0
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self.MonsterPeers= {
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{21010101,"Hili_None_01"},
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{21020101,"Brute_None_Shield"},
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{21020201,"Brute_None_Axe"},
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{20010101,"Slime_Grass_02"},
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{20010201,"Slime_Grass_03"},
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{20010301,"Slime_Wind_02"},
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{20010401,"Slime_Wind_03"},
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{20010501,"Slime_Electric_02"},
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{20010601,"Slime_Electric_03"},
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{20010701,"Slime_Electric_03_Positive"},
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{20010801,"Slime_Ice_02"},
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{20010901,"Slime_Ice_03"},
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{20011001,"Slime_Water_02"},
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{20011101,"Slime_Water_03"},
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{21010201,"Hili_None"},
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{21010301,"Hili_None"},
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{21010401,"Hili_None"},
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{21010501,"Hili_Fire"},
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{21010601,"Hili_Fire"},
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{21010701,"Hili_Fire"},
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{21010901,"Hili_Ice"},
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{21011001,"Hili_Electric"},
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{20011201,"Slime_Fire"},
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{20011301,"Slime_Fire"},
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{20011401,"Slime_Rock"},
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{20011501,"Slime_Rock"},
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{22010101,"Abyss_Fire"},
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{22010201,"Abyss_Ice"},
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{22010301,"Abyss_Water"},
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{21030101,"Shaman_Water"},
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{21030201,"Shaman_Grass"},
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{21030301,"Shaman_Wind"},
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{23040101,"Defender_None"},
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}
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self.MonsterPeersInHit= {
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{21010101,"Hili_None_01"},
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{21020101,"Brute_None_Shield"},
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{20010301,"Slime_Wind_02"},
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{21010501,"Hili_Fire"},
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{22010101,"Abyss_Fire"},
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{21030101,"Shaman_Water"},
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}
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self.Avatars={"Anbo","Ayaka","Barbara","Diluc","Kaeya","Lisa","PlayerBoy","PlayerGirl","Qin","Razor","Venti","Xiangling"}
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--girl Male Lady Boy
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self.BeHitAvatars={"Anbo","Diluc","Lisa","Razor"}
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--self.Avatars={"Anbo"}
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function self:CreateMonsters()
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self.base:MonsterAI(false)
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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self.base:CreateMonsterByAngle(self.MonsterId, (10 * idx % 360))
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end
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end
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function self:SetAvatarPos(pos)
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local localAvatar = entityManager:GetLocalAvatarEntity()
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localAvatar:SetPosition(pos)
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end
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function self:MonsterRefocus()
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self:SetAvatarPos(self.center)
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yield_return(self:WaitFoundEntityById(self.MonsterId))
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yield_return(self.base:MoveToPosition(self.foundEntity.transform.position,30,4))
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yield_return(self.base:RotateCamera(self.foundEntity.transform.position))
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self.base:SetCheckMonster(self.foundEntity.runtimeID)
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end
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return self
|
@@ -0,0 +1,99 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("AmborSkillHitMonster", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AmborSkillHitMonster"
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self.Category = "战斗"
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self.Description = "安柏技能打各种怪"
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self.MonsterId = 21010101
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self.MonsterKeyWord = "Hili_None_01"
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self.OrderIndex = 0;
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self.AvatarName = "Anbo"
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self.OrderIndex = self.OrderIndex + 1;
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||||
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self.Init = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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self.base:InitEvtHook()
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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yield_return(self:ChangeAvatar(self.AvatarName))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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self.base:MonsterGod(true)
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self:CreateMonsters()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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local attackCount = self.doSkillCount
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "娃娃打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(1, false))
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yield_return(CS.UnityEngine.WaitForSeconds(0.1))
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yield_return(self.base:SkillUp(1))
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yield_return(self.base:WaitChecking())
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end
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||||
end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill4 = {
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||||
Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "充能技打怪",
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||||
Action = UAutoCoroutine(function()
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||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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||||
self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(4))
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yield_return(self.base:WaitChecking())
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end
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||||
end)
|
||||
}
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||||
self.OrderIndex = self.OrderIndex + 1;
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self.End = {
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||||
Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "结束",
|
||||
Action = UAutoCoroutine(function()
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||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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||||
yield_return(self.base:StopEvtHook())
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||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,120 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("AyakaSkillHitMonster", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AyakaSkillHitMonster"
|
||||
self.Category = "战斗"
|
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self.Description = "绫华技能打各种怪"
|
||||
self.MonsterId = 21010101
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self.MonsterKeyWord = "Hili_None_01"
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self.OrderIndex = 0;
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self.AvatarName = "Ayaka"
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self.OrderIndex = self.OrderIndex + 1;
|
||||
|
||||
|
||||
|
||||
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
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self.base:MonsterAI(false)
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yield_return(self:ChangeAvatar(self.AvatarName))
|
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yield_return(self.base:RunGM("WUDI ON"))
|
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
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self.OrderIndex = self.OrderIndex + 1;
|
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self.DoSkill0 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻打怪",
|
||||
Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
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self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
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local attackCount = self.doSkillCount
|
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while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(self.base:WaitChecking())
|
||||
yield_return(self.base:SkillUp(0))
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-冰圈",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "结束",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,115 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("BarbaraSkillHitMonster", baseClass)
|
||||
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "BarbaraSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "芭芭拉技能打各种怪"
|
||||
self.OrderIndex = 0;
|
||||
self.AvatarName = "Barbara"
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill0 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(self.base:WaitChecking())
|
||||
yield_return(self.base:SkillUp(0))
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "结束",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,84 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("CombatAvatar", baseClass)
|
||||
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "CombatAvatar"
|
||||
self.Category = "战斗"
|
||||
self.Description = "各个角色被各种怪击退,击飞"
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = 0;
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(self:FinishAllNoob())
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:InitEvtHook()
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
|
||||
self.AvatarsBeHit = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "角色受击",
|
||||
Action = UAutoCoroutine(function()
|
||||
--每个怪都可以击退,击飞角色
|
||||
for _,monsterPeer in ipairs(self.MonsterPeers) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
yield_return(self.base:RunGM("Level 1"))
|
||||
self.base:CreateMonster(self.MonsterId)
|
||||
print("create monster id: "..tostring(self.MonsterId).." monsterName: "..self.MonsterKeyWord)
|
||||
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
|
||||
self.base:SetCheckMonster(self.foundEntity.runtimeID)
|
||||
--每个角色都可以被击退、击飞
|
||||
for _,avatarName in ipairs(self.BeHitAvatars) do
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self:ChangeAvatar(avatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
self.localAvatar = singletonManager:GetSingletonInstance("MoleMole.EntityManager"):GetLocalAvatarEntity()
|
||||
--目标锁定玩家
|
||||
self.base:MonsterSetTarget(self.foundEntity,self.localAvatar)
|
||||
--走到玩家身边
|
||||
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
|
||||
|
||||
yield_return(CS.UnityEngine.WaitForEndOfFrame())
|
||||
--打玩家,验证击飞高度
|
||||
self.base:MonsterDoSkill(self.foundEntity,0)
|
||||
yield_return(self.base:WaitChecking())
|
||||
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Air))
|
||||
--打玩家,验证击退距离
|
||||
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
|
||||
self.base:MonsterDoSkill(self.foundEntity,1)
|
||||
yield_return(self.base:WaitChecking())
|
||||
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Heavy))
|
||||
end
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(5))
|
||||
end
|
||||
end)
|
||||
}
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "角色受击",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
return self
|
@@ -0,0 +1,121 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("DilucSkillHitMonster", baseClass)
|
||||
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "DilucSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "迪卢克技能打各种怪"
|
||||
self.OrderIndex = 0;
|
||||
self.AvatarName = "Diluc"
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill0 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
yield_return(self.base:SkillUp(0))
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(1))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "结束",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,104 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("KaeyaSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "KaeyaSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "凯亚角色技能打怪"
|
||||
|
||||
self.OrderIndex = 0;
|
||||
|
||||
self.AvatarName = "Kaeya"
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-一团冰气",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,104 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("LisaSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "LisaSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "丽莎角色技能打怪"
|
||||
self.AvatarName = "Lisa"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-电球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,108 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("PlayerBoySkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "PlayerBoySkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "男主角色技能打怪"
|
||||
self.AvatarName = "PlayerBoy"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("skill depot 504"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,108 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("PlayerGirlSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "PlayerGirlSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "女主角色技能打怪"
|
||||
self.AvatarName = "PlayerGirl"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("skill depot 504"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,106 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("QinSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "QinSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "琴角色技能打怪"
|
||||
self.AvatarName = "Qin"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,111 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("RazorSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "RazorSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "雷泽角色技能打怪"
|
||||
self.AvatarName = "Razor"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,105 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("VentiSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "VentiSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "温迪角色技能打怪"
|
||||
self.AvatarName = "Venti"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-一团风",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,105 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("XianglingSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "XianglingSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "香菱角色技能打怪"
|
||||
self.AvatarName = "Xiangling"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
Reference in New Issue
Block a user