This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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local baseClass = require("UAuto/Base/UAutoLuaTestBase")
local UAutoLuaTestCase = class("CombatBase", baseClass)
local self = UAutoLuaTestCase
self.base = TestCaseCombatBase()
self.TestFixture = "CombatBase"
self.safePos = "1955.741 196.5956 -1298.704"
self.center = CS.UnityEngine.Vector3(1955.741, 196.5956, -1298.704)
self.doSkillCount = 10
self.doSkillWait = 0.2
self.caseWait = 5
self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
self.monsterIdx=0
self.MonsterPeers= {
{21010101,"Hili_None_01"},
{21020101,"Brute_None_Shield"},
{21020201,"Brute_None_Axe"},
{20010101,"Slime_Grass_02"},
{20010201,"Slime_Grass_03"},
{20010301,"Slime_Wind_02"},
{20010401,"Slime_Wind_03"},
{20010501,"Slime_Electric_02"},
{20010601,"Slime_Electric_03"},
{20010701,"Slime_Electric_03_Positive"},
{20010801,"Slime_Ice_02"},
{20010901,"Slime_Ice_03"},
{20011001,"Slime_Water_02"},
{20011101,"Slime_Water_03"},
{21010201,"Hili_None"},
{21010301,"Hili_None"},
{21010401,"Hili_None"},
{21010501,"Hili_Fire"},
{21010601,"Hili_Fire"},
{21010701,"Hili_Fire"},
{21010901,"Hili_Ice"},
{21011001,"Hili_Electric"},
{20011201,"Slime_Fire"},
{20011301,"Slime_Fire"},
{20011401,"Slime_Rock"},
{20011501,"Slime_Rock"},
{22010101,"Abyss_Fire"},
{22010201,"Abyss_Ice"},
{22010301,"Abyss_Water"},
{21030101,"Shaman_Water"},
{21030201,"Shaman_Grass"},
{21030301,"Shaman_Wind"},
{23040101,"Defender_None"},
}
self.MonsterPeersInHit= {
{21010101,"Hili_None_01"},
{21020101,"Brute_None_Shield"},
{20010301,"Slime_Wind_02"},
{21010501,"Hili_Fire"},
{22010101,"Abyss_Fire"},
{21030101,"Shaman_Water"},
}
self.Avatars={"Anbo","Ayaka","Barbara","Diluc","Kaeya","Lisa","PlayerBoy","PlayerGirl","Qin","Razor","Venti","Xiangling"}
--girl Male Lady Boy
self.BeHitAvatars={"Anbo","Diluc","Lisa","Razor"}
--self.Avatars={"Anbo"}
function self:CreateMonsters()
self.base:MonsterAI(false)
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
self.base:CreateMonsterByAngle(self.MonsterId, (10 * idx % 360))
end
end
function self:SetAvatarPos(pos)
local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
local localAvatar = entityManager:GetLocalAvatarEntity()
localAvatar:SetPosition(pos)
end
function self:MonsterRefocus()
self:SetAvatarPos(self.center)
yield_return(self:WaitFoundEntityById(self.MonsterId))
yield_return(self.base:MoveToPosition(self.foundEntity.transform.position,30,4))
yield_return(self.base:RotateCamera(self.foundEntity.transform.position))
self.base:SetCheckMonster(self.foundEntity.runtimeID)
end
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("AmborSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AmborSkillHitMonster"
self.Category = "战斗"
self.Description = "安柏技能打各种怪"
self.MonsterId = 21010101
self.MonsterKeyWord = "Hili_None_01"
self.OrderIndex = 0;
self.AvatarName = "Anbo"
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "娃娃打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1, false))
yield_return(CS.UnityEngine.WaitForSeconds(0.1))
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "结束",
Action = UAutoCoroutine(function()
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:StopEvtHook())
end)
}
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("AyakaSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AyakaSkillHitMonster"
self.Category = "战斗"
self.Description = "绫华技能打各种怪"
self.MonsterId = 21010101
self.MonsterKeyWord = "Hili_None_01"
self.OrderIndex = 0;
self.AvatarName = "Ayaka"
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(self.base:WaitChecking())
yield_return(self.base:SkillUp(0))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1-冰圈",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "结束",
Action = UAutoCoroutine(function()
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:StopEvtHook())
end)
}
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("BarbaraSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "BarbaraSkillHitMonster"
self.Category = "战斗"
self.Description = "芭芭拉技能打各种怪"
self.OrderIndex = 0;
self.AvatarName = "Barbara"
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(self.base:WaitChecking())
yield_return(self.base:SkillUp(0))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "结束",
Action = UAutoCoroutine(function()
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:StopEvtHook())
end)
}
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("CombatAvatar", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "CombatAvatar"
self.Category = "战斗"
self.Description = "各个角色被各种怪击退,击飞"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
yield_return(self:FinishAllNoob())
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(CS.UnityEngine.WaitForEndOfFrame())
self.base:MonsterAI(false)
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:InitEvtHook()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.AvatarsBeHit = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "角色受击",
Action = UAutoCoroutine(function()
--每个怪都可以击退,击飞角色
for _,monsterPeer in ipairs(self.MonsterPeers) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("Level 1"))
self.base:CreateMonster(self.MonsterId)
print("create monster id: "..tostring(self.MonsterId).." monsterName: "..self.MonsterKeyWord)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
self.base:SetCheckMonster(self.foundEntity.runtimeID)
--每个角色都可以被击退、击飞
for _,avatarName in ipairs(self.BeHitAvatars) do
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self:ChangeAvatar(avatarName))
yield_return(self.base:RunGM("WUDI ON"))
self.localAvatar = singletonManager:GetSingletonInstance("MoleMole.EntityManager"):GetLocalAvatarEntity()
--目标锁定玩家
self.base:MonsterSetTarget(self.foundEntity,self.localAvatar)
--走到玩家身边
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(CS.UnityEngine.WaitForEndOfFrame())
--打玩家,验证击飞高度
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:WaitChecking())
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Air))
--打玩家,验证击退距离
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:WaitChecking())
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Heavy))
end
yield_return(CS.UnityEngine.WaitForSeconds(5))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "角色受击",
Action = UAutoCoroutine(function()
yield_return(self.base:StopEvtHook())
end)
}
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("DilucSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "DilucSkillHitMonster"
self.Category = "战斗"
self.Description = "迪卢克技能打各种怪"
self.OrderIndex = 0;
self.AvatarName = "Diluc"
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(1))
yield_return(self.base:WaitChecking())
yield_return(self.base:SkillUp(0))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(1))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技打怪",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "结束",
Action = UAutoCoroutine(function()
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:StopEvtHook())
end)
}
return self

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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("KaeyaSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "KaeyaSkillHitMonster"
self.Category = "战斗"
self.Description = "凯亚角色技能打怪"
self.OrderIndex = 0;
self.AvatarName = "Kaeya"
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1-一团冰气",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

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@@ -0,0 +1,104 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("LisaSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "LisaSkillHitMonster"
self.Category = "战斗"
self.Description = "丽莎角色技能打怪"
self.AvatarName = "Lisa"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1-电球",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,108 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("PlayerBoySkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "PlayerBoySkillHitMonster"
self.Category = "战斗"
self.Description = "男主角色技能打怪"
self.AvatarName = "PlayerBoy"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("skill depot 504"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill11 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强小技能1-风球",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,108 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("PlayerGirlSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "PlayerGirlSkillHitMonster"
self.Category = "战斗"
self.Description = "女主角色技能打怪"
self.AvatarName = "PlayerGirl"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("skill depot 504"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill11 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强小技能1-风球",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,106 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("QinSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "QinSkillHitMonster"
self.Category = "战斗"
self.Description = "琴角色技能打怪"
self.AvatarName = "Qin"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill11 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强小技能1-风球",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,111 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("RazorSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "RazorSkillHitMonster"
self.Category = "战斗"
self.Description = "雷泽角色技能打怪"
self.AvatarName = "Razor"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill11 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技接普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,105 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("VentiSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "VentiSkillHitMonster"
self.Category = "战斗"
self.Description = "温迪角色技能打怪"
self.AvatarName = "Venti"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1-一团风",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技接普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self

View File

@@ -0,0 +1,105 @@
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("XianglingSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "XianglingSkillHitMonster"
self.Category = "战斗"
self.Description = "香菱角色技能打怪"
self.AvatarName = "Xiangling"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "小技能1",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技接普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self