mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-05 11:17:05 +03:00
melon
This commit is contained in:
@@ -0,0 +1,99 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("AmborSkillHitMonster", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AmborSkillHitMonster"
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self.Category = "战斗"
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self.Description = "安柏技能打各种怪"
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self.MonsterId = 21010101
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self.MonsterKeyWord = "Hili_None_01"
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self.OrderIndex = 0;
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self.AvatarName = "Anbo"
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self.OrderIndex = self.OrderIndex + 1;
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self.Init = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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self.base:InitEvtHook()
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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yield_return(self:ChangeAvatar(self.AvatarName))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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self.base:MonsterGod(true)
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self:CreateMonsters()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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local attackCount = self.doSkillCount
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "娃娃打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(1, false))
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yield_return(CS.UnityEngine.WaitForSeconds(0.1))
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yield_return(self.base:SkillUp(1))
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill4 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "充能技打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(4))
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.End = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "结束",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:StopEvtHook())
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end)
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}
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return self
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@@ -0,0 +1,120 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("AyakaSkillHitMonster", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AyakaSkillHitMonster"
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self.Category = "战斗"
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self.Description = "绫华技能打各种怪"
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self.MonsterId = 21010101
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self.MonsterKeyWord = "Hili_None_01"
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self.OrderIndex = 0;
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self.AvatarName = "Ayaka"
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self.OrderIndex = self.OrderIndex + 1;
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self.Init = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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self.base:InitEvtHook()
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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yield_return(self:ChangeAvatar(self.AvatarName))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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self.base:MonsterGod(true)
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self:CreateMonsters()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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local attackCount = self.doSkillCount
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill01 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "加强普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(0, false))
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yield_return(self.base:WaitChecking())
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yield_return(self.base:SkillUp(0))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "小技能1-冰圈",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(1))
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill4 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "充能技打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(4))
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.End = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "结束",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:StopEvtHook())
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end)
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}
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return self
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@@ -0,0 +1,115 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("BarbaraSkillHitMonster", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "BarbaraSkillHitMonster"
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self.Category = "战斗"
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self.Description = "芭芭拉技能打各种怪"
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self.OrderIndex = 0;
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self.AvatarName = "Barbara"
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self.OrderIndex = self.OrderIndex + 1;
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self.Init = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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self.base:InitEvtHook()
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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yield_return(self:ChangeAvatar(self.AvatarName))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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self.base:MonsterGod(true)
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self:CreateMonsters()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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local attackCount = self.doSkillCount
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill01 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "加强普攻打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(0, false))
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yield_return(self.base:WaitChecking())
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yield_return(self.base:SkillUp(0))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "小技能1",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(1))
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yield_return(self.base:WaitChecking())
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill4 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "充能技打怪",
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Action = UAutoCoroutine(function()
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for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self:MonsterRefocus())
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yield_return(self.base:Skill(4))
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yield_return(self.base:WaitChecking())
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end
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end)
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||||
}
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||||
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self.OrderIndex = self.OrderIndex + 1;
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self.End = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "结束",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:StopEvtHook())
|
||||
end)
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}
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|
||||
|
||||
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return self
|
@@ -0,0 +1,84 @@
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local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("CombatAvatar", baseClass)
|
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local self = UAutoLuaTestCase
|
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self.TestFixture = "CombatAvatar"
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self.Category = "战斗"
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self.Description = "各个角色被各种怪击退,击飞"
|
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|
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self.OrderIndex = 0;
|
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|
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self.OrderIndex = self.OrderIndex + 1;
|
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self.Init = {
|
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
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Action = UAutoCoroutine(function()
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yield_return(self:FinishAllNoob())
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(CS.UnityEngine.WaitForEndOfFrame())
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||||
self.base:MonsterAI(false)
|
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yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
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self.base:InitEvtHook()
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
|
||||
self.AvatarsBeHit = {
|
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Order = self.OrderIndex,
|
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Type = CaseType.MonoTest,
|
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Description = "角色受击",
|
||||
Action = UAutoCoroutine(function()
|
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--每个怪都可以击退,击飞角色
|
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for _,monsterPeer in ipairs(self.MonsterPeers) do
|
||||
self.MonsterId = monsterPeer[1]
|
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self.MonsterKeyWord = monsterPeer[2]
|
||||
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
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yield_return(self.base:RunGM("Level 1"))
|
||||
self.base:CreateMonster(self.MonsterId)
|
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print("create monster id: "..tostring(self.MonsterId).." monsterName: "..self.MonsterKeyWord)
|
||||
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
|
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self.base:SetCheckMonster(self.foundEntity.runtimeID)
|
||||
--每个角色都可以被击退、击飞
|
||||
for _,avatarName in ipairs(self.BeHitAvatars) do
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self:ChangeAvatar(avatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
self.localAvatar = singletonManager:GetSingletonInstance("MoleMole.EntityManager"):GetLocalAvatarEntity()
|
||||
--目标锁定玩家
|
||||
self.base:MonsterSetTarget(self.foundEntity,self.localAvatar)
|
||||
--走到玩家身边
|
||||
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
|
||||
|
||||
yield_return(CS.UnityEngine.WaitForEndOfFrame())
|
||||
--打玩家,验证击飞高度
|
||||
self.base:MonsterDoSkill(self.foundEntity,0)
|
||||
yield_return(self.base:WaitChecking())
|
||||
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Air))
|
||||
--打玩家,验证击退距离
|
||||
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
|
||||
self.base:MonsterDoSkill(self.foundEntity,1)
|
||||
yield_return(self.base:WaitChecking())
|
||||
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Heavy))
|
||||
end
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(5))
|
||||
end
|
||||
end)
|
||||
}
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "角色受击",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
return self
|
@@ -0,0 +1,121 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("DilucSkillHitMonster", baseClass)
|
||||
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "DilucSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "迪卢克技能打各种怪"
|
||||
self.OrderIndex = 0;
|
||||
self.AvatarName = "Diluc"
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill0 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
yield_return(self.base:SkillUp(0))
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(1))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技打怪",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.End = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "结束",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
|
||||
yield_return(self.base:StopEvtHook())
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,104 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("KaeyaSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "KaeyaSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "凯亚角色技能打怪"
|
||||
|
||||
self.OrderIndex = 0;
|
||||
|
||||
self.AvatarName = "Kaeya"
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-一团冰气",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,104 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("LisaSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "LisaSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "丽莎角色技能打怪"
|
||||
self.AvatarName = "Lisa"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-电球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,108 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("PlayerBoySkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "PlayerBoySkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "男主角色技能打怪"
|
||||
self.AvatarName = "PlayerBoy"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("skill depot 504"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,108 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("PlayerGirlSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "PlayerGirlSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "女主角色技能打怪"
|
||||
self.AvatarName = "PlayerGirl"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("skill depot 504"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,106 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("QinSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "QinSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "琴角色技能打怪"
|
||||
self.AvatarName = "Qin"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强小技能1-风球",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,111 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("RazorSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "RazorSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "雷泽角色技能打怪"
|
||||
self.AvatarName = "Razor"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill11 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:SkillUp(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,105 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("VentiSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "VentiSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "温迪角色技能打怪"
|
||||
self.AvatarName = "Venti"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1-一团风",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
@@ -0,0 +1,105 @@
|
||||
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||||
local UAutoLuaTestCase = class("XianglingSkillHitMonster", baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
self.TestFixture = "XianglingSkillHitMonster"
|
||||
self.Category = "战斗"
|
||||
self.Description = "香菱角色技能打怪"
|
||||
self.AvatarName = "Xiangling"
|
||||
self.OrderIndex = 0;
|
||||
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.Init = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
self.base:InitEvtHook()
|
||||
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||||
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||||
self.base:MonsterAI(false)
|
||||
yield_return(self:ChangeAvatar(self.AvatarName))
|
||||
yield_return(self.base:RunGM("WUDI ON"))
|
||||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||||
self.base:MonsterGod(true)
|
||||
self:CreateMonsters()
|
||||
end)
|
||||
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill00 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
local attackCount = self.doSkillCount
|
||||
while attackCount > 0 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||||
yield_return(self.base:Skill(0))
|
||||
attackCount = attackCount - 1
|
||||
end
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill01 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "加强普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(0, false))
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||||
yield_return(self.base:SkillUp(0))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill1 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "小技能1",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(1))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
self.OrderIndex = self.OrderIndex + 1;
|
||||
self.DoSkill4 = {
|
||||
Order = self.OrderIndex,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "充能技接普攻",
|
||||
Action = UAutoCoroutine(function()
|
||||
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||||
self.MonsterId = monsterPeer[1]
|
||||
self.MonsterKeyWord = monsterPeer[2]
|
||||
yield_return(self:MonsterRefocus())
|
||||
yield_return(self.base:Skill(4))
|
||||
yield_return(self.base:WaitChecking())
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
return self
|
Reference in New Issue
Block a user