mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-05 11:17:05 +03:00
melon
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@@ -0,0 +1,47 @@
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local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("ElectricComponent", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "ElectricComponent"
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self.Category = "元素"
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self.Description = "元素成分-电"
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self.Element = "Electric"
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self.MonsterArray = self:GetMonsterArrayByElement(self.Element)
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self.GadgetArray = self:GetGadgetArrayByElement(self.Element)
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self.OrderIndex = 1;
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self.CheckMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "检查怪物电元素成分",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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for i, monster in pairs(self.MonsterArray) do
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self.base:CreateMonster(monster["id"])
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yield_return(self:WaitFoundEntity(monster["keyword"]))
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yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckAvatar = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "检查武将电元素成分:雷泽释放充能技",
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Action = UAutoCoroutine(function()
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yield_return(self:ChangeAvatar("Razor"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:Skill(4))
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yield_return(self.base:CheckElementContain(self.Element))
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end)
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}
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return self
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@@ -0,0 +1,61 @@
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local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("ElectricFireReaction", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "ElectricFireReaction"
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self.Category = "元素"
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self.Description = "元素反应-电<-火"
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self.Element = "Electric"
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self.CatalystElement = "Fire"
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self.ElementMonster = self:GetOneMonsterByElement(self.Element)
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self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
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self.OrderIndex = 1;
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self.CheckMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "电元素怪物与火反应",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
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yield_return(self.base:RunGM("WUDI MONSTER ON"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
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yield_return(self.base:Skill(4))
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yield_return(self.base:CheckElectricReaction(self.CatalystElement, self.foundEntity))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckAvatar = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "电元素武将与火反应",
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Action = UAutoCoroutine(function()
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yield_return(self:ChangeAvatar("Razor"))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:Skill(4))
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self.base:MonsterAI(true)
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-- self.base:CreateMonster(self.iceTypicalMonster[1])
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yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"]))
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yield_return(self.base:CheckElectricReaction(self.CatalystElement))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end)
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}
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return self
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@@ -0,0 +1,46 @@
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local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("ElectricReaction", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "ElectricReaction"
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self.Category = "元素"
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self.Description = "元素反应-电"
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self.Element = "Electric"
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self.NegativeMonster = self:GetMonsterArrayByElement(self.Element)[1]
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self.PositiveMonster = self:GetMonsterArrayByElement(self.Element)[2]
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self.OrderIndex = 1;
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self.CheckElectricShock = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "电元素怪物对武将的电击效果",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("LEVEL 1"))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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yield_return(self.base:RunGM("MONSTER "..tostring(self.NegativeMonster["id"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.NegativeMonster["keyword"]))
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yield_return(self.base:CheckAnimateOn("ElectricShock"))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckPosNegElectric = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "正负电元素怪物通电效果",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("MONSTER "..tostring(self.PositiveMonster["id"]).." 1 1"))
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yield_return(self.base:CheckElectricReaction("ElectricPositive", self.foundEntity))
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yield_return(self.base:CheckElectricReaction("DischargeOff", self.foundEntity))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end)
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}
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return self
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