This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("ElectricComponent", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ElectricComponent"
self.Category = "元素"
self.Description = "元素成分-电"
self.Element = "Electric"
self.MonsterArray = self:GetMonsterArrayByElement(self.Element)
self.GadgetArray = self:GetGadgetArrayByElement(self.Element)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查怪物电元素成分",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
for i, monster in pairs(self.MonsterArray) do
self.base:CreateMonster(monster["id"])
yield_return(self:WaitFoundEntity(monster["keyword"]))
yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查武将电元素成分:雷泽释放充能技",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("Razor"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckElementContain(self.Element))
end)
}
return self

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("ElectricFireReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ElectricFireReaction"
self.Category = "元素"
self.Description = "元素反应-电<-火"
self.Element = "Electric"
self.CatalystElement = "Fire"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "电元素怪物与火反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckElectricReaction(self.CatalystElement, self.foundEntity))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "电元素武将与火反应",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("Razor"))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:Skill(4))
self.base:MonsterAI(true)
-- self.base:CreateMonster(self.iceTypicalMonster[1])
yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"]))
yield_return(self.base:CheckElectricReaction(self.CatalystElement))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
return self

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("ElectricReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ElectricReaction"
self.Category = "元素"
self.Description = "元素反应-电"
self.Element = "Electric"
self.NegativeMonster = self:GetMonsterArrayByElement(self.Element)[1]
self.PositiveMonster = self:GetMonsterArrayByElement(self.Element)[2]
self.OrderIndex = 1;
self.CheckElectricShock = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "电元素怪物对武将的电击效果",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("LEVEL 1"))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.NegativeMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.NegativeMonster["keyword"]))
yield_return(self.base:CheckAnimateOn("ElectricShock"))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckPosNegElectric = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "正负电元素怪物通电效果",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("MONSTER "..tostring(self.PositiveMonster["id"]).." 1 1"))
yield_return(self.base:CheckElectricReaction("ElectricPositive", self.foundEntity))
yield_return(self.base:CheckElectricReaction("DischargeOff", self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
return self