mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 02:18:41 +03:00
melon
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@@ -0,0 +1,46 @@
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local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("ElectricReaction", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "ElectricReaction"
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self.Category = "元素"
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self.Description = "元素反应-电"
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self.Element = "Electric"
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self.NegativeMonster = self:GetMonsterArrayByElement(self.Element)[1]
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self.PositiveMonster = self:GetMonsterArrayByElement(self.Element)[2]
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self.OrderIndex = 1;
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self.CheckElectricShock = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "电元素怪物对武将的电击效果",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("LEVEL 1"))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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yield_return(self.base:RunGM("MONSTER "..tostring(self.NegativeMonster["id"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.NegativeMonster["keyword"]))
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yield_return(self.base:CheckAnimateOn("ElectricShock"))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckPosNegElectric = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "正负电元素怪物通电效果",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("MONSTER "..tostring(self.PositiveMonster["id"]).." 1 1"))
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yield_return(self.base:CheckElectricReaction("ElectricPositive", self.foundEntity))
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yield_return(self.base:CheckElectricReaction("DischargeOff", self.foundEntity))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end)
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}
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return self
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