mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 02:18:41 +03:00
melon
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@@ -0,0 +1,62 @@
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local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("GrassComponent", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "GrassComponent"
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self.Category = "元素"
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self.Description = "元素成分-草"
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self.Element = "Grass"
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self.MonsterArray = self:GetMonsterArrayByElement(self.Element)
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self.GadgetArray = self:GetGadgetArrayByElement(self.Element)
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self.OrderIndex = 1;
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self.CheckMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "检查怪物草元素成分",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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for i, monster in pairs(self.MonsterArray) do
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self.base:CreateMonster(monster["id"])
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yield_return(self:WaitFoundEntity(monster["keyword"]))
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yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckGadget = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "检查物件(含武器等)草元素成分",
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Action = UAutoCoroutine(function()
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for i, gadget in pairs(self.GadgetArray) do
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self.base:CreateGadget(gadget["id"], gadget["campid"], self.GrassPosVec)
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yield_return(self:WaitFoundEntity(gadget["keyword"]))
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yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
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yield_return(self.base:RemoveEntity(self.foundEntity))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckAvatar = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "检查武将草元素成分",
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Action = UAutoCoroutine(function()
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self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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self.localAvatar = self.entityManager:GetLocalAvatarEntity()
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self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
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yield_return(self.base:CheckElementContain(self.Element))
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end)
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}
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return self
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