mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 02:18:41 +03:00
melon
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@@ -0,0 +1,116 @@
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--baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Online/OnlineBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("OnlineChangeAvatar",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "OnlineChangeAvatar"
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self.Category = "联机"
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self.Description="联机切换角色"
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self.startPointStr = "2821.3571 211.1067 -1720.1761"
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self.startPointStr2 = "2823.3571 215.1067 -1720.1761"
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self.ClientCheckHostAvatar = {
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Order = 1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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IsSync = IsSync.False,
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Description="客机验证主机切换角色",
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Action = UAutoCoroutine(function()
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local timeout = 120
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local ambor=false
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local ayaka=false
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local qin=false
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local lisa=false
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while ambor==false or ayaka==false or qin==false or lisa==false do
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if self:CheckRemoteAvatar("Ambor") then
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ambor=true
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end
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if self:CheckRemoteAvatar("Ayaka") then
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ayaka=true
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end
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if self:CheckRemoteAvatar("Qin") then
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qin=true
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end
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if self:CheckRemoteAvatar("Lisa") then
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lisa=true
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end
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yield_return(CS.UnityEngine.WaitForSeconds(0.1))
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timeout = timeout-0.1
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local log = " 安柏: "..tostring(ambor).." 绫华: "..tostring(ayaka).." 琴: "..tostring(qin).." 丽莎: "..tostring(lisa)
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assert(timeout>0,"客机验证切换角色失败 "..log)
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end
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end)
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}
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self.HostChangeAvatar = {
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Order = 2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机切换角色",
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Action = UAutoCoroutine(function()
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Ayaka"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Qin"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Lisa"))
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end)
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}
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self.ClientChangeAvatar = {
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Order = 3,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机切换角色",
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IsSync = IsSync.False,
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Action = UAutoCoroutine(function()
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Ayaka"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Qin"))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self:ChangeAvatar("Lisa"))
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end)
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}
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self.HostCheckClientAvatar = {
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Order = 4,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机验证客机切换角色",
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Action = UAutoCoroutine(function()
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local timeout = 120
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local ambor=false
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local ayaka=false
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local qin=false
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local lisa=false
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while ambor==false or ayaka==false or qin==false or lisa==false do
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if self:CheckRemoteAvatar("Ambor") then
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ambor=true
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end
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if self:CheckRemoteAvatar("Ayaka") then
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ayaka=true
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end
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if self:CheckRemoteAvatar("Qin") then
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qin=true
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end
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if self:CheckRemoteAvatar("Lisa") then
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lisa=true
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end
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yield_return(CS.UnityEngine.WaitForSeconds(0.1))
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timeout = timeout-0.1
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local log = " 安柏: "..tostring(ambor).." 绫华: "..tostring(ayaka).." 琴: "..tostring(qin).." 丽莎: "..tostring(lisa)
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assert(timeout>0,"主机验证切换角色失败 "..log)
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end
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end)
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}
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return self
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