mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 02:18:41 +03:00
melon
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@@ -0,0 +1,111 @@
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-- baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Online/OnlineBase')
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-- 所有testcase继承baseClass
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local UAutoLuaTestCase = class("OnlineElementIce",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "OnlineElementIce"
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self.Category = "联机"
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self.Description = "联机-怪物元素-冰"
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self.MonsterId = 20010901
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self.MonsterKeyWord = "Slime_Ice_03"
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-- c#中写了120,这边先写着不改
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self.FindTimeOut = 120
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-- 胖怪先填3,瘦怪填1
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self.FatRange = 3
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self.localHostStartPos = self.hostStartPos
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self.localClientPointStr = self.clientPointStr
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self.localHostStartPosVec = self.hostStartPosVec
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self.localClientPointVec = self.clientPointVec
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self.OrderIndex = 1
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self.SetUpHost = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "初始化主机角色位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.localHostStartPos,true,true))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:MoveToPosition(self.localHostStartPosVec))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.SetUpClient = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "初始化客机角色位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.localClientPointStr,true,true))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self:ChangeAvatar("Barbara"))
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yield_return(self.base:MoveToPosition(self.localClientPointVec))
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self.base:MonsterAI(false)
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostCreateMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机招怪",
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Action = UAutoCoroutine(function()
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--self.base:CreateMonster(self.MonsterId)
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yield_return(self.base:RunGM("MONSTER "..self.MonsterId.." 1 1"))
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yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:StartSyncRecord(0,true))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientFindMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证怪创建",
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Action = UAutoCoroutine(function()
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yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostFireAttackMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机火攻怪",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("AUTHORITY REFRESH"))
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yield_return(self.base:RunGM("WUDI MONSTER ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
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yield_return(self.base:Skill(4))
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-- 等待冰史莱姆头上的冰烧掉
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yield_return(CS.UnityEngine.WaitForSeconds(10))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckFireAttack = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证火攻怪一致性",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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return self
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