This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("AbyssFire01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AbyssFire01"
self.Category = "联机"
self.Description = "联机-深渊巫师-火"
self.MonsterId = 22010101
self.MonsterKeyWord = "Abyss_Fire_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
self.base:MonsterGod()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(CS.UnityEngine.WaitForSeconds(20))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
self.base:MonsterGod(false)
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("AbyssIce01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AbyssIce01"
self.Category = "联机"
self.Description = "联机-深渊巫师-冰"
self.MonsterId = 22010201
self.MonsterKeyWord = "Abyss_Ice_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(CS.UnityEngine.WaitForSeconds(20))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("AbyssWater01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AbyssWater01"
self.Category = "联机"
self.Description = "联机-深渊巫师-水"
self.MonsterId = 22010301
self.MonsterKeyWord = "Abyss_Water_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(CS.UnityEngine.WaitForSeconds(20))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("BruteNoneShield",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "BruteNoneShield"
self.Category = "联机"
self.Description = "联机-暴徒-无-巨盾"
self.MonsterId = 21020101
self.MonsterKeyWord = "Brute_None_Shield"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill6 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能6",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,6)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill6 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能6一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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@@ -0,0 +1,278 @@
-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("DefenderNone01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "DefenderNone01"
self.Category = "联机"
self.Description = "联机-空手遗迹守卫"
self.MonsterId = 23040101
self.MonsterKeyWord = "Defender_None_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("ElementalWind01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ElementalWind01"
self.Category = "联机"
self.Description = "联机-元素球-风"
self.MonsterId = 20020101
self.MonsterKeyWord = "Elemental_Wind_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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@@ -0,0 +1,186 @@
-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("HiliNone01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "HiliNone01"
self.Category = "联机"
self.Description = "联机-空手丘丘人"
self.MonsterId = 21010101
self.MonsterKeyWord = "Hili_None_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("Level 1"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:RunGM("Level 1"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.base:MonsterAI(true)
yield_return(CS.UnityEngine.WaitForSeconds(1))
self.base:MonsterAI(false)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
self.remoteAvater = self:GetRemoteAvatar()
self.localAvatar = self:GetLocalAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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@@ -0,0 +1,333 @@
-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("HiliNone01Club",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "HiliNone01Club"
self.Category = "联机"
self.Description = "联机-空手丘丘人-近战"
self.MonsterId = 21010201
self.MonsterKeyWord = "Hili_None_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.base:MonsterAI(true)
yield_return(CS.UnityEngine.WaitForSeconds(1))
self.base:MonsterAI(false)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
self.remoteAvater = self:GetRemoteAvatar()
self.localAvatar = self:GetLocalAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能7",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,7)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能7一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能8",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,8)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能8一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("HiliNone01Range",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "HiliNone01Range"
self.Category = "联机"
self.Description = "联机-空手丘丘人-远程"
self.MonsterId = 21010401
self.MonsterKeyWord = "Hili_None_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.base:MonsterAI(true)
yield_return(CS.UnityEngine.WaitForSeconds(1))
self.base:MonsterAI(false)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
self.remoteAvater = self:GetRemoteAvatar()
self.localAvatar = self:GetLocalAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能7",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,7)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能7一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能8",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,8)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能8一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("HiliNone01Shield",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "HiliNone01Shield"
self.Category = "联机"
self.Description = "联机-空手丘丘人-小盾"
self.MonsterId = 21010301
self.MonsterKeyWord = "Hili_None_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.base:MonsterAI(true)
yield_return(CS.UnityEngine.WaitForSeconds(1))
self.base:MonsterAI(false)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
self.remoteAvater = self:GetRemoteAvatar()
self.localAvatar = self:GetLocalAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能7",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,7)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能7一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能8",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,8)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill8 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能8一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("ShamanGrass01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ShamanGrass01"
self.Category = "联机"
self.Description = "联机-丘丘萨满-草"
self.MonsterId = 21030201
self.MonsterKeyWord = "Shaman_Grass_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("ShamanWater01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ShamanWater01"
self.Category = "联机"
self.Description = "联机-丘丘萨满-水"
self.MonsterId = 21030101
self.MonsterKeyWord = "Shaman_Water_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("ShamanWind01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "ShamanWind01"
self.Category = "联机"
self.Description = "联机-丘丘萨满-风"
self.MonsterId = 21030301
self.MonsterKeyWord = "Shaman_Wind_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeElectric02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeElectric02"
self.Category = "联机"
self.Description = "联机-电史莱姆-中"
self.MonsterId = 20010501
self.MonsterKeyWord = "Slime_Electric_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeElectric03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeElectric03"
self.Category = "联机"
self.Description = "联机-电史莱姆-大"
self.MonsterId = 20010601
self.MonsterKeyWord = "Slime_Electric_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeElectric03Positive",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeElectric03Positive"
self.Category = "联机"
self.Description = "联机-电史莱姆-大-正"
self.MonsterId = 20010701
self.MonsterKeyWord = "Slime_Electric_03_Positive"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeFire02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeFire02"
self.Category = "联机"
self.Description = "联机-火史莱姆-中"
self.MonsterId = 20011201
self.MonsterKeyWord = "Slime_Fire_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeFire03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeFire03"
self.Category = "联机"
self.Description = "联机-火史莱姆-大"
self.MonsterId = 20011301
self.MonsterKeyWord = "Slime_Fire_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeGrass02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeGrass02"
self.Category = "联机"
self.Description = "联机-草史莱姆-中"
self.MonsterId = 20010101
self.MonsterKeyWord = "Slime_Grass_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeGrass03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeGrass03"
self.Category = "联机"
self.Description = "联机-草史莱姆-大"
self.MonsterId = 20010201
self.MonsterKeyWord = "Slime_Grass_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能5",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,5)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill5 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能5一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill6 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能6",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,6)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill6 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能6一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能7",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,7)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill7 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能7一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeIce02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeIce02"
self.Category = "联机"
self.Description = "联机-冰史莱姆-中"
self.MonsterId = 20010801
self.MonsterKeyWord = "Slime_Ice_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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@@ -0,0 +1,278 @@
-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeIce03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeIce03"
self.Category = "联机"
self.Description = "联机-冰史莱姆-大"
self.MonsterId = 20010901
self.MonsterKeyWord = "Slime_Ice_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeRock02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeRock02"
self.Category = "联机"
self.Description = "联机-岩史莱姆-中"
self.MonsterId = 20011401
self.MonsterKeyWord = "Slime_Rock_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeRock03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeRock03"
self.Category = "联机"
self.Description = "联机-岩史莱姆-大"
self.MonsterId = 20011501
self.MonsterKeyWord = "Slime_Rock_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeWater02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeWater02"
self.Category = "联机"
self.Description = "联机-水史莱姆-中"
self.MonsterId = 20011001
self.MonsterKeyWord = "Slime_Water_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeWater03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeWater03"
self.Category = "联机"
self.Description = "联机-水史莱姆-大"
self.MonsterId = 20011101
self.MonsterKeyWord = "Slime_Water_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeWind02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeWind02"
self.Category = "联机"
self.Description = "联机-风史莱姆-中"
self.MonsterId = 20010301
self.MonsterKeyWord = "Slime_Wind_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeWind03",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeWind03"
self.Category = "联机"
self.Description = "联机-风史莱姆-大"
self.MonsterId = 20010401
self.MonsterKeyWord = "Slime_Wind_03"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self