mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 10:28:42 +03:00
melon
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@@ -0,0 +1,249 @@
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--baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Online/OnlineBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("OnlineKaeyaSkill",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "OnlineKaeyaSkill"
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self.Category = "联机"
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self.Description="联机凯亚技能"
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self.SetUpHost = {
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Order = 0.1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="初始化主机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self:ChangeAvatar("Kaeya"))
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yield_return(self.base:MoveToPosition(self.hostStartPosVec))
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end)
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}
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self.SetUpClient = {
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Order = 0.2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="初始化客机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self:ChangeAvatar("Kaeya"))
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yield_return(self.base:MoveToPosition(self.clientPointVec))
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end)
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}
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self.HostDoSkill0 = {
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Order = 1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放普攻",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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local attackCount = 5
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(0.15))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill0 = {
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Order = 2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机普攻所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.HostDoSkill1 = {
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Order = 3,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放技能1(冰突刺)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(1))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill1 = {
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Order = 3.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机冰突刺所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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-- self.HostDoSkill2 = {
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-- Order = 4,
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-- Type = CaseType.MonoTest,
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-- RunMode = RunMode.Host,
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-- Description="主机放技能2(雷电蓄力)",
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-- Action = UAutoCoroutine(function()
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-- yield_return(self.base:StartSyncRecord())
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-- yield_return(self.base:Skill(1,false))
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-- yield_return(CS.UnityEngine.WaitForSeconds(5))
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-- yield_return(self.base:Skill(1,true))
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-- yield_return(self.base:StopSyncRecord())
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-- end)
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-- }
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-- self.ClientCheckSkill2 = {
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-- Order = 4.5,
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-- Type = CaseType.MonoTest,
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-- RunMode = RunMode.Client,
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-- Description="客机验证主机雷电蓄力所产生的位移、特效、动作、状态",
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-- Action = UAutoCoroutine(function()
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-- yield_return(self.base:StopSyncRecord())
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-- self.base:CheckRemote()
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-- yield_return(self.base:StartSyncRecord())
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-- end)
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-- }
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self.HostDoSkill4 = {
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Order = 5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放技能3(充能技)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(4))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill4 = {
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Order = 5.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机充能技所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StopSyncRecord())
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self.base:CheckRemote()
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yield_return(self.base:StartSyncRecord())
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end)
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}
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--client do host check
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self.SetUpClient2 = {
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Order = 10.1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="初始化客机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:MoveToPosition(self.clientPointVec))
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end)
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}
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self.SetUpHost2 = {
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Order = 10.2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="初始化主机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:MoveToPosition(self.hostStartPosVec))
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yield_return(self.base:StartSyncRecord())
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end)
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}
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self.ClientDoSkill0 = {
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Order = 11,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机放普攻",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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local attackCount = 5
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(0.15))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.HostCheckSkill0 = {
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Order = 12,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机验证客机普攻所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StopSyncRecord())
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self.base:CheckRemote()
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yield_return(self.base:StartSyncRecord())
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end)
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}
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self.ClientDoSkill1 = {
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Order = 13,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机放技能1(冰突刺)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(1))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.HostCheckSkill1 = {
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Order = 13.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StopSyncRecord())
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self.base:CheckRemote()
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yield_return(self.base:StartSyncRecord())
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end)
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}
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self.ClientDoSkill4 = {
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Order = 15,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机放技能3(充能技)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(4))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.HostCheckSkill4 = {
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Order = 15.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机验证客机充能技所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StopSyncRecord())
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self.base:CheckRemote()
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yield_return(self.base:StartSyncRecord())
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end)
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}
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return self
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