mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-25 02:18:41 +03:00
melon
This commit is contained in:
@@ -0,0 +1,141 @@
|
||||
local baseClass = require('UAuto/TestCases/UI/Character/CharacterPageBase')
|
||||
local UAutoLuaTestCase = class("OpenAllProperties",baseClass)
|
||||
local self = UAutoLuaTestCase
|
||||
UAutoLuaTestCase.TestFixture = self.__className
|
||||
self.Description = "打开角色页面,依次查看各角色属性页面"
|
||||
self.Category="UI,角色养成系统"
|
||||
UAutoLuaTestCase.SetUp = {
|
||||
Order = 0.1,
|
||||
Type = CaseType.MonoTest,
|
||||
Description = "初始化",
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(self.base:SetUpVariables())
|
||||
end)
|
||||
}
|
||||
|
||||
self.OpenCharacter = {
|
||||
Order=1,
|
||||
Category="角色养成系统",
|
||||
Description = "打开角色页面",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(self.OpenCharacterPageAction)
|
||||
}
|
||||
|
||||
self.ChoosePropertyTab = {
|
||||
Order=2,
|
||||
Category="角色养成系统",
|
||||
Description = "选择属性页",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage")
|
||||
assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil")
|
||||
self.MonoCharacterPage.weaponButton.onClick:Invoke()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
self.MonoCharacterPage.propertyButton.onClick:Invoke()
|
||||
local timeout=10
|
||||
while self.MonoCharacterPage.propertyButton.interactable do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
timeout=timeout-1
|
||||
assert(timeout>0,"打开属性页失败")
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.ChooseWeaponTab = {
|
||||
Order=3,
|
||||
Category="角色养成系统",
|
||||
Description = "选择武器页",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage")
|
||||
assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil")
|
||||
self.MonoCharacterPage.weaponButton.onClick:Invoke()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
self.MonoCharacterPage.weaponButton.onClick:Invoke()
|
||||
local timeout=10
|
||||
while self.MonoCharacterPage.weaponButton.interactable do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
timeout=timeout-1
|
||||
assert(timeout>0,"打开武器页失败")
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.ChooseRelicTab = {
|
||||
Order=4,
|
||||
Category="角色养成系统",
|
||||
Description = "选择圣遗物页",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage")
|
||||
assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil")
|
||||
self.MonoCharacterPage.relicButton.onClick:Invoke()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
self.MonoCharacterPage.relicButton.onClick:Invoke()
|
||||
local timeout=10
|
||||
while self.MonoCharacterPage.relicButton.interactable do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
timeout=timeout-1
|
||||
assert(timeout>0,"打开圣遗物页失败")
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
self.ChooseTalentTab = {
|
||||
Order=5,
|
||||
Category="角色养成系统",
|
||||
Description = "选择天赋页",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
yield_return(self.base:RunGM("player exp 1000"))
|
||||
self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage")
|
||||
assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil")
|
||||
self.MonoCharacterPage.talentButton.onClick:Invoke()
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
self.MonoCharacterPage.talentButton.onClick:Invoke()
|
||||
local timeout=10
|
||||
while self.MonoCharacterPage.talentButton.interactable do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
timeout=timeout-1
|
||||
assert(timeout>0,"打开天赋页失败")
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
self.ChooseAvatarTabs = {
|
||||
Order=6,
|
||||
Category="角色养成系统",
|
||||
Description = "依次点击各角色",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil")
|
||||
local MonoImgTabs = self.MonoCharacterPage.grpTab:GetComponentsInChildren(typeof(CS.MoleMole.MonoImgTab))
|
||||
print(MonoImgTabs.Length)
|
||||
for i=0,MonoImgTabs.Length-1 do
|
||||
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||||
yield_return(self.base:ClickOnPointerObject(MonoImgTabs[i].gameObject))
|
||||
end
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
self.Close = {
|
||||
Order=7,
|
||||
Category="角色养成系统",
|
||||
Description = "关闭CharacterPage",
|
||||
Type = CaseType.MonoTest,
|
||||
Action = UAutoCoroutine(function()
|
||||
self:CloseCharacterPageAction()
|
||||
end)
|
||||
}
|
||||
|
||||
|
||||
|
||||
return self
|
||||
|
Reference in New Issue
Block a user