syntax = "proto3"; message AvatarDieAnimationEndReq { enum CmdId { option allow_alias = true; NONE = 0; CMD_ID = 137; ENET_CHANNEL_ID = 0; ENET_IS_RELIABLE = 1; IS_ALLOW_CLIENT = 1; } uint64 dieGuid = 1; uint32 skillId = 2; }