syntax = "proto3"; import "PlayerDieType.proto"; message DungeonPlayerDieReq { enum CmdId { option allow_alias = true; NONE = 0; CMD_ID = 915; ENET_CHANNEL_ID = 0; ENET_IS_RELIABLE = 1; IS_ALLOW_CLIENT = 1; } uint32 dungeonId = 1; PlayerDieType dieType = 2; }