syntax = "proto3"; import "Vector.proto"; import "EnterType.proto"; message PlayerEnterSceneNotify { enum CmdId { option allow_alias = true; NONE = 0; CMD_ID = 201; ENET_CHANNEL_ID = 0; ENET_IS_RELIABLE = 1; } uint32 sceneId = 1; Vector pos = 2; uint64 sceneBeginTime = 3; EnterType type = 4; uint32 targetUid = 6; uint32 prevSceneId = 9; Vector prevPos = 10; uint32 dungeonId = 11; }