syntax = "proto3"; enum ProtEntityType { PROT_ENTITY_NONE = 0; PROT_ENTITY_AVATAR = 1; PROT_ENTITY_MONSTER = 2; PROT_ENTITY_NPC = 3; PROT_ENTITY_GADGET = 4; PROT_ENTITY_REGION = 5; PROT_ENTITY_WEAPON = 6; PROT_ENTITY_WEATHER = 7; PROT_ENTITY_SCENE = 8; PROT_ENTITY_TEAM = 9; PROT_ENTITY_MAX = 10; }