syntax = "proto3"; import "ProtEntityType.proto"; import "MotionInfo.proto"; import "PropValue.proto"; import "AbilitySyncStateInfo.proto"; import "AnimatorParameterValueInfo.proto"; import "EntityRendererChangedInfo.proto"; import "SceneEntityAiInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneMonsterInfo.proto"; import "SceneNpcInfo.proto"; import "SceneGadgetInfo.proto"; message SceneEntityInfo { oneof Entity { SceneAvatarInfo avatar = 10; SceneMonsterInfo monster = 11; SceneNpcInfo npc = 12; SceneGadgetInfo gadget = 13; } ProtEntityType entityType = 1; uint32 entityId = 2; string name = 3; MotionInfo motionInfo = 4; map propMap = 5; map fightPropMap = 6; uint32 lifeState = 7; AbilitySyncStateInfo abilityInfo = 8; map animatorParaMap = 9; EntityRendererChangedInfo rendererChangedInfo = 14; SceneEntityAiInfo aiInfo = 15; }