syntax = "proto3"; import "PlayerDieType.proto"; message WorldPlayerDieNotify { enum CmdId { option allow_alias = true; NONE = 0; CMD_ID = 287; ENET_CHANNEL_ID = 0; ENET_IS_RELIABLE = 1; } oneof Entity { uint32 monsterId = 3; uint32 gadgetId = 4; } PlayerDieType dieType = 1; uint32 murdererEntityId = 2; }