require('Actor/ActorCommon') local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy') local Q466Trigger1 = class("Q466Trigger1", gadgetActorProxy) Q466Trigger1.defaultAlias = "Q466Trigger1" local q466Cfg = require('Quest/Client/Q466ClientConfig') function Q466Trigger1:OnPostDataPrepare() end function Q466Trigger1:OnPostComponentPrepare() self:AddComponentTrigger(60, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut) end function Q466Trigger1:TriggerIn() end function Q466Trigger1:TriggerOut() --print("Exit " .. tostring(outCnt)) --self:DestroySelf() print("Out Q466Trigger1") local quest = actorMgr:GetActor(q466Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(true, nil) end end return Q466Trigger1