require('Actor/ActorCommon') local questActorProxy = require('Actor/Quest/QuestActorProxy') local Quest505 = class("Quest505", questActorProxy) Quest505.defaultAlias = "Quest505" local this = nil local super = nil local uActor = nil local questID = 0 function Quest505:OnPreInit() this = self super = self.__super questID = this.mainQuestID super:OnPreInit() end function Quest505:OnPostInit() uActor = self.uActor super:OnPostInit() end -- local config begin local q505Cfg = require('Actor/Quest/Q505/Q505Config') local subIDs = q505Cfg.SubIDs local wendyData = q505Cfg.WendyData local qinData = q505Cfg.QinData local dilucData = q505Cfg.DilucData -- local config end function Quest505:CreateUActor(alias) local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias) uActor = actorUtils.CreateQuestActor(questID, uActor) return uActor end -- local param begin -- local param end -- local method begin local function OnStart50501() print("50505 finish: Seal2 Create") -- globalActor:SpawnItem(q505Cfg.SealID, q505Cfg.SealPos, 0, "Seal2") actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true) actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true) actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true) end function PaimonDisappear() local paimon = actorMgr:GetActor("Paimon") if paimon ~= nil then print("paimengdis") paimon:DestroyWithDisappear(false) end end local function OnFinished50501() print("50501 finish: Dungeon Open") this:ActionSafeCall(PaimonDisappear) -- local qin = actorMgr:GetActor(qinData.Qin) -- local diluc = actorMgr:GetActor(dilucData.Diluc) -- local wendy = actorMgr:GetActor(wendyData.Wendy) -- if qin ~= nil then -- qin:Destroy(false) -- end -- if diluc ~= nil then -- diluc:Destroy(false) -- end -- if wendy ~= nil then -- wendy:Destroy(false) -- end -- globalActor:UnSpawn("Seal2") end -- local method end function Quest505:OnMainStart(quest) end function Quest505:OnSubStart(quest) local questID = quest.QuestId if questID == subIDs.q50501 then OnStart50501() end end function Quest505:OnSubFinished(quest) local questID = quest.QuestId if questID == subIDs.q50501 then OnFinished50501() end end function Quest505:OnRewind(quest) end function Quest505:OnMainFinished(quest) end function Quest505:Start() end function Quest505:OnDestroy() end return Quest505