require('Actor/ActorCommon') local Q408Config = {} Q408Config.MainID = 408 Q408Config.ActorAlias = "408" Q408Config.SubIDs = { q40801 = 40801, q40802 = 40802, q40803 = 40803, q40804 = 40804, q40805 = 40805, q40806 = 40806, q40807 = 40807, q40808 = 40808, q40809 = 40809, q40810 = 40810, } Q408Config.KeyPos = sceneData:GetDummyPoint(3,"Q408KeyPos").pos Q408Config.KeyDir = { x = 45, y = 0, z = 0 } Q408Config.MatchTime = 12 Q408Config.gotKey = false Q408Config.BoardSeperateGadgetID = 70300031 Q408Config.BoardTogetherGadgetID = 70300032 Q408Config.BoardPos = sceneData:GetDummyPoint(3,"Q408BoardPos").pos Q408Config.BoardDir = { x = 0, y = 84, z = 0 } Q408Config.PlayerPos = sceneData:GetDummyPoint(3,"Q408PlayerPos").pos Q408Config.PlayerDir = sceneData:GetDummyPoint(3,"Q408PlayerPos").rot Q408Config.JudgeData = { Judge = "RiverRunJudge", JudgeScript = "Actor/Quest/Q408/RiverRunJudge", JudgeID = 1116, JudgePos = sceneData:GetDummyPoint(3,"Q408JudgePos").pos, JudgeDir = sceneData:GetDummyPoint(3,"Q408JudgePos").rot, } return Q408Config