--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70210011, pos = { x = -27.1, y = -6.4, z = 19.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 4, chest_drop_id = 937501 }, { config_id = 2, gadget_id = 70210011, pos = { x = 26.8, y = -6.4, z = 13.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 4, chest_drop_id = 937501 }, { config_id = 3, gadget_id = 70210021, pos = { x = 1.7, y = -8.4, z = 24.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 8, chest_drop_id = 937501 }, { config_id = 4, gadget_id = 70210021, pos = { x = -24.0, y = -6.4, z = -3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, chest_drop_id = 937501 }, { config_id = 5, gadget_id = 70210041, pos = { x = -9.9, y = -8.4, z = 24.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 }, { config_id = 6, gadget_id = 70210041, pos = { x = 25.7, y = -6.4, z = 32.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 6, pos = { x = -4.3, y = -3.2, z = -41.1 } } } -- 触发器 triggers = { { name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 3, 4, 5, 6 }, regions = { 1 }, triggers = { "ENTER_REGION_1" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_1(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED ) and evt.param1 == 1 then return true end return false end -- 触发操作