--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70350003, pos = { x = -35.0, y = -77.1, z = -174.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 2, gadget_id = 70360002, pos = { x = -35.0, y = -77.0, z = -107.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 3, gadget_id = 70690001, pos = { x = -46.1, y = -72.9, z = -52.1 }, rot = { x = 67.6, y = 251.1, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 70690001, pos = { x = -3.6, y = -61.9, z = -23.1 }, rot = { x = 320.0, y = 309.0, z = 0.0 }, level = 1 }, { config_id = 5, gadget_id = 70220013, pos = { x = -47.3, y = -56.8, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 70220013, pos = { x = -47.3, y = -54.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 70220013, pos = { x = -47.2, y = -52.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 8, gadget_id = 70220013, pos = { x = -47.2, y = -50.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 70220013, pos = { x = -47.4, y = -48.7, z = 0.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = -34.4, y = -77.6, z = -111.9 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = -34.7, y = -77.7, z = -112.1 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_1", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1", action = "action_EVENT_GADGET_CREATE_1" }, { name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }, regions = { 1, 2 }, triggers = { "GADGET_CREATE_1", "SELECT_OPTION_2" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_1(context, evt) if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_1(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {2}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_2(context, evt) -- 判断是gadgetid 2 if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_2(context, evt) -- 根据不同的选项解锁风场 if 2 == evt.param2 then if 0 ~= ScriptLib.UnlockForce(context, 1) then return -1 end end -- 根据不同的选项解锁风场 if 2 == evt.param2 then if 0 ~= ScriptLib.UnlockForce(context, 2) then return -1 end end -- 根据不同的选项解锁风场 if 2 == evt.param2 then if 0 ~= ScriptLib.UnlockForce(context, 3) then return -1 end end return 0 end