--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 20010801, pos = { x = 57.5, y = 0.5, z = -2.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 2, monster_id = 20010801, pos = { x = 64.9, y = 0.5, z = 5.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 3, monster_id = 20011001, pos = { x = 60.6, y = 0.5, z = 0.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 4, monster_id = 20010901, pos = { x = 56.6, y = 0.5, z = 8.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 5, monster_id = 20011001, pos = { x = 54.0, y = 0.5, z = 5.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 6, monster_id = 20011001, pos = { x = 59.0, y = 0.5, z = 5.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 7, monster_id = 20011101, pos = { x = 52.4, y = 0.5, z = 6.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 8, monster_id = 20010901, pos = { x = 62.4, y = 0.5, z = 7.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70350001, pos = { x = 57.0, y = 0.5, z = -22.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 2, gadget_id = 70360002, pos = { x = 63.2, y = 0.5, z = -28.6 }, rot = { x = 0.0, y = 161.4, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 70210031, pos = { x = 111.4, y = 22.9, z = -36.9 }, rot = { x = 0.0, y = 95.4, z = 0.0 }, level = 1, chest_drop_id = 1100302 }, { config_id = 8, gadget_id = 70210031, pos = { x = 111.4, y = 22.9, z = -40.5 }, rot = { x = 0.0, y = 29.3, z = 0.0 }, level = 1, chest_drop_id = 1100302 }, { config_id = 42, gadget_id = 70380002, pos = { x = 21.5, y = 2.9, z = -22.6 }, rot = { x = 270.0, y = 0.0, z = 0.0 }, level = 1, route_id = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 61.1, y = 0.5, z = -28.1 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 60.8, y = 0.5, z = -30.6 } }, { config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 57.6, y = 0.5, z = -28.3 } }, { config_id = 5, shape = RegionShape.SPHERE, radius = 5, pos = { x = 59.0, y = 0.5, z = -29.8 } }, { config_id = 10, shape = RegionShape.SPHERE, radius = 19.05, pos = { x = 58.2, y = 0.5, z = -39.9 } }, { config_id = 11, shape = RegionShape.SPHERE, radius = 20.08, pos = { x = 18.6, y = 0.5, z = -41.4 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_1", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1", action = "action_EVENT_GADGET_CREATE_1" }, { name = "SELECT_OPTION_3", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3", action = "action_EVENT_SELECT_OPTION_3" }, { name = "SELECT_OPTION_4", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_4", action = "action_EVENT_SELECT_OPTION_4" }, { name = "SELECT_OPTION_5", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5", action = "action_EVENT_SELECT_OPTION_5" }, { name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10", trigger_count = 0 }, { name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 7, 8, 42 }, regions = { 1, 3, 4, 5, 10, 11 }, triggers = { "GADGET_CREATE_1", "SELECT_OPTION_3", "SELECT_OPTION_4", "SELECT_OPTION_5", "ENTER_REGION_10", "ENTER_REGION_11" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_1(context, evt) if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_1(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {100,101,102}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_3(context, evt) -- 判断是gadgetid 2 if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_3(context, evt) -- 根据不同的选项做不同的操作 if 100 == evt.param2 then -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then return -1 end if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1, GadgetState.GearStart) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_4(context, evt) -- 判断是gadgetid 2 if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_4(context, evt) -- 根据不同的选项做不同的操作 if 101 == evt.param2 then -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 6, delay_time = 0 }) then return -1 end if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1, GadgetState.GearStart) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_5(context, evt) -- 判断是gadgetid 2 if 2 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_5(context, evt) -- 根据不同的选项做不同的操作 if 102 == evt.param2 then -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8, delay_time = 0 }) then return -1 end if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1, GadgetState.GearStart) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_10(context, evt) if evt.param1 ~= 10 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 pos = {x=53, y=2, z=-53} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11(context, evt) if evt.param1 ~= 11 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 pos = {x=53, y=2, z=-53} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 2, is_broadcast = false }) then return -1 end return 0 end