--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 9, monster_id = 21020101, pos = { x = -67.1, y = 0.5, z = -37.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 10, monster_id = 20011001, pos = { x = -70.0, y = 0.5, z = -41.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 11, monster_id = 20011001, pos = { x = -69.5, y = 0.5, z = -33.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 12, monster_id = 21020201, pos = { x = -74.5, y = 0.5, z = -38.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 9, gadget_id = 70350002, pos = { x = -42.4, y = 0.5, z = -37.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 10, gadget_id = 70360002, pos = { x = -39.9, y = 0.4, z = -33.8 }, rot = { x = 0.0, y = 108.3, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = -39.4, y = 0.4, z = -37.4 } }, { config_id = 14, shape = RegionShape.SPHERE, radius = 5, pos = { x = -42.0, y = 0.4, z = -37.4 } }, { config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = -38.7, y = 0.4, z = -33.9 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_13", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_13", action = "action_EVENT_GADGET_CREATE_13" }, { name = "SELECT_OPTION_14", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14", action = "action_EVENT_SELECT_OPTION_14" }, { name = "SELECT_OPTION_15", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15", action = "action_EVENT_SELECT_OPTION_15" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 9, 10 }, regions = { 13, 14, 15 }, triggers = { "GADGET_CREATE_13", "SELECT_OPTION_14", "SELECT_OPTION_15" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_13(context, evt) if 10 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_13(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {120,121}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_14(context, evt) -- 判断是gadgetid 10 if 10 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_14(context, evt) -- 根据不同的选项做不同的操作 if 120 == evt.param2 then -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 13, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 14, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then return -1 end if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9, GadgetState.GearStart) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_15(context, evt) -- 判断是gadgetid 10 if 10 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_15(context, evt) -- 根据不同的选项做不同的操作 if 121 == evt.param2 then -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0 }) then return -1 end if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9, GadgetState.Default) then return -1 end return 0 end return 0 end