--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 60, monster_id = 21010701, pos = { x = -40.8, y = 7.2, z = 209.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 61, monster_id = 21010201, pos = { x = -37.0, y = 7.2, z = 211.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 62, monster_id = 21010501, pos = { x = -38.9, y = 7.2, z = 213.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 63, monster_id = 21010501, pos = { x = -22.3, y = 0.5, z = 208.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 64, monster_id = 20011301, pos = { x = -18.9, y = 0.5, z = 208.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 65, monster_id = 21010501, pos = { x = -24.4, y = 0.5, z = 213.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 81, gadget_id = 70220003, pos = { x = -19.3, y = 0.5, z = 181.8 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 1 }, { config_id = 82, gadget_id = 70220003, pos = { x = -15.4, y = 0.5, z = 182.6 }, rot = { x = 0.0, y = 317.8, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 50, shape = RegionShape.SPHERE, radius = 14.6, pos = { x = 15.2, y = 0.5, z = 191.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "action_EVENT_ENTER_REGION_50" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 81, 82 }, regions = { 50 }, triggers = { "ENTER_REGION_50" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 60, 61, 62, 63, 64, 65 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_50(context, evt) if evt.param1 ~= 50 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_50(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 60, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 61, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 62, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 63, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 64, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 65, delay_time = 0 }) then return -1 end return 0 end