--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 77, monster_id = 20011201, pos = { x = 142.0, y = 1.1, z = 4.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15 }, { config_id = 78, monster_id = 20011201, pos = { x = 147.4, y = 1.1, z = -7.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15 }, { config_id = 79, monster_id = 21030201, pos = { x = 137.0, y = 1.1, z = -6.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 58, shape = RegionShape.SPHERE, radius = 5, pos = { x = 142.7, y = 1.1, z = -2.4 } }, { config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 142.8, y = 1.1, z = -3.8 } }, { config_id = 60, shape = RegionShape.SPHERE, radius = 5, pos = { x = 141.8, y = 1.1, z = -1.6 } }, { config_id = 63, shape = RegionShape.SPHERE, radius = 5, pos = { x = 141.5, y = 1.1, z = -4.3 } }, { config_id = 64, shape = RegionShape.SPHERE, radius = 5, pos = { x = 141.0, y = 1.1, z = -1.7 } }, { config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 140.5, y = 1.1, z = -0.7 } }, { config_id = 66, shape = RegionShape.SPHERE, radius = 5, pos = { x = 134.0, y = 1.1, z = 1.2 } }, { config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 136.0, y = 1.1, z = -1.0 } }, { config_id = 68, shape = RegionShape.SPHERE, radius = 5, pos = { x = 136.4, y = 1.1, z = 1.0 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_58", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_58", action = "action_EVENT_ANY_MONSTER_DIE_58", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_59", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_59", action = "action_EVENT_ANY_MONSTER_DIE_59", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_60", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_60", action = "action_EVENT_ANY_MONSTER_DIE_60", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_63", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_63", action = "action_EVENT_ANY_MONSTER_LIVE_63" }, { name = "CHALLENGE_SUCCESS_64", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "37", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_64", trigger_count = 0 }, { name = "CHALLENGE_FAIL_65", event = EventType.EVENT_CHALLENGE_FAIL, source = "37", condition = "", action = "action_EVENT_CHALLENGE_FAIL_65", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_66", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_66", action = "action_EVENT_ANY_MONSTER_LIVE_66", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_67", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_67", action = "action_EVENT_ANY_MONSTER_LIVE_67", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_68", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_68", action = "action_EVENT_ANY_MONSTER_LIVE_68", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 77, 78, 79 }, gadgets = { }, regions = { 58, 59, 60, 63, 64, 65, 66, 67, 68 }, triggers = { "ANY_MONSTER_DIE_58", "ANY_MONSTER_DIE_59", "ANY_MONSTER_DIE_60", "ANY_MONSTER_LIVE_63", "CHALLENGE_SUCCESS_64", "CHALLENGE_FAIL_65", "ANY_MONSTER_LIVE_66", "ANY_MONSTER_LIVE_67", "ANY_MONSTER_LIVE_68" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_58(context, evt) if 77 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_58(context, evt) -- 延迟5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 77, delay_time = 5 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_59(context, evt) if 78 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_59(context, evt) -- 延迟5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 78, delay_time = 5 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_60(context, evt) if 79 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_60(context, evt) -- 延迟10秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 79, delay_time = 10 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_63(context, evt) if 77 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_63(context, evt) -- 创建编号为37(该挑战的识别id),挑战内容为152的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 37, 152, 60, 220000037, 5, 0) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_64(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220000036, 91, {24}) then return -1 end -- 改变指定group组220000036中, configid为91的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220000036, 91, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000037, suite = 2 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_65(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220000036, 91, {24}) then return -1 end -- 改变指定group组220000036中, configid为91的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220000036, 91, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000037, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_66(context, evt) if 79 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_66(context, evt) -- 通知groupid为220000037中,configid为:79的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 79, 220000037) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_67(context, evt) if 77 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_67(context, evt) -- 通知groupid为220000037中,configid为:77的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 77, 220000037) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_68(context, evt) if 78 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_68(context, evt) -- 通知groupid为220000037中,configid为:78的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 78, 220000037) then return -1 end return 0 end