--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 80, monster_id = 21010101, pos = { x = 170.2, y = 0.6, z = 55.3 }, rot = { x = 0.0, y = 171.7, z = 0.0 }, level = 0 }, { config_id = 81, monster_id = 21010101, pos = { x = 165.1, y = 0.6, z = 47.3 }, rot = { x = 0.0, y = 83.3, z = 0.0 }, level = 0 }, { config_id = 82, monster_id = 21010101, pos = { x = 168.5, y = 0.6, z = 40.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 83, monster_id = 21010101, pos = { x = 173.2, y = 0.6, z = 44.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 84, monster_id = 21010101, pos = { x = 173.0, y = 0.6, z = 51.4 }, rot = { x = 0.0, y = 225.6, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 128, gadget_id = 70900207, pos = { x = 166.2, y = 0.7, z = 53.0 }, rot = { x = 0.0, y = 37.9, z = 0.0 }, level = 1 }, { config_id = 129, gadget_id = 70900207, pos = { x = 170.2, y = 0.5, z = 53.1 }, rot = { x = 0.0, y = 8.7, z = 0.0 }, level = 1 }, { config_id = 130, gadget_id = 70900207, pos = { x = 170.4, y = 0.4, z = 49.1 }, rot = { x = 0.0, y = 129.9, z = 0.0 }, level = 1 }, { config_id = 131, gadget_id = 70900207, pos = { x = 166.3, y = 0.6, z = 49.2 }, rot = { x = 0.0, y = 293.3, z = 0.0 }, level = 1 }, { config_id = 140, gadget_id = 70510008, pos = { x = 167.9, y = 0.9, z = 51.0 }, rot = { x = 0.0, y = 112.6, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 75, shape = RegionShape.SPHERE, radius = 5, pos = { x = 169.2, y = 0.6, z = 47.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_75", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_75", action = "action_EVENT_ANY_MONSTER_DIE_75", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 80, 81, 82, 83, 84 }, gadgets = { 128, 129, 130, 140 }, regions = { 75 }, triggers = { "ANY_MONSTER_DIE_75" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_75(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 220000041) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_75(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 80, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 81, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 82, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 83, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 84, delay_time = 0 }) then return -1 end return 0 end