--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 141, gadget_id = 70900221, pos = { x = 105.3, y = 0.5, z = 51.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 142, gadget_id = 70900223, pos = { x = 111.3, y = 0.5, z = 51.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 143, gadget_id = 71000004, pos = { x = 114.1, y = 0.5, z = 48.3 }, rot = { x = 0.0, y = 301.5, z = 0.0 }, level = 1 }, { config_id = 148, gadget_id = 70500000, pos = { x = 99.1, y = 0.5, z = 57.4 }, rot = { x = 0.0, y = 104.3, z = 0.0 }, level = 1, point_type = 20001001 } } -- 区域 regions = { { config_id = 76, shape = RegionShape.SPHERE, radius = 5, pos = { x = 111.3, y = 1.3, z = 52.1 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_76", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Un_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_76" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 141, 142, 148 }, regions = { 76 }, triggers = { "CLIENT_EXECUTE_76" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_76(context, evt) -- 创建id为143的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 143 }) then return -1 end return 0 end