--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 41, shape = RegionShape.CUBIC, size = { x = 18.2, y = 3.0, z = 47.1 }, pos = { x = 565.4, y = -62.7, z = 206.7 } }, { config_id = 42, shape = RegionShape.SPHERE, radius = 5, pos = { x = 517.3, y = -65.6, z = 221.5 } }, { config_id = 43, shape = RegionShape.CUBIC, size = { x = 3.9, y = 3.4, z = 50.3 }, pos = { x = 471.3, y = -28.5, z = 266.1 } } } -- 触发器 triggers = { { name = "ENTER_REGION_41", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_41", action = "", trigger_count = 0 }, { name = "ENTER_REGION_42", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42", action = "", trigger_count = 0 }, { name = "ENTER_REGION_43", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43", action = "", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { 41, 42, 43 }, triggers = { "ENTER_REGION_41", "ENTER_REGION_42", "ENTER_REGION_43" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_41(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30707) == QuestState.UNFINISHED and evt.param1 == 41 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_42(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30708) == QuestState.UNFINISHED and evt.param1 == 42 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_43(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30709) == QuestState.UNFINISHED and evt.param1 == 43 then return true end return false end -- 触发操作