--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 21010301, pos = { x = -81.3, y = -15.4, z = 117.6 }, rot = { x = 0.0, y = 245.5, z = 0.0 }, level = 0, drop_id = 1100109, disableWander = true, pose_id = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 56, gadget_id = 70350003, pos = { x = -102.9, y = -12.6, z = 125.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 195, gadget_id = 70220013, pos = { x = -74.9, y = -15.6, z = 128.9 }, rot = { x = 6.2, y = 76.6, z = 0.0 }, level = 1 }, { config_id = 196, gadget_id = 70220013, pos = { x = -76.6, y = -15.5, z = 130.2 }, rot = { x = 0.0, y = 343.3, z = 358.6 }, level = 1 }, { config_id = 201, gadget_id = 70220014, pos = { x = -74.7, y = -15.5, z = 127.3 }, rot = { x = 0.0, y = 227.9, z = 0.0 }, level = 1 }, { config_id = 202, gadget_id = 70220014, pos = { x = -85.9, y = -15.5, z = 130.3 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 1 }, { config_id = 203, gadget_id = 70220014, pos = { x = -86.7, y = -15.6, z = 129.0 }, rot = { x = 0.0, y = 150.6, z = 0.0 }, level = 1 }, { config_id = 205, gadget_id = 70210022, pos = { x = -81.6, y = -15.6, z = 129.4 }, rot = { x = 0.0, y = 180.1, z = 0.0 }, level = 1, chest_drop_id = 1100102, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 235, gadget_id = 70220007, pos = { x = -92.5, y = -15.5, z = 101.6 }, rot = { x = 0.0, y = 15.0, z = 0.0 }, level = 1 }, { config_id = 236, gadget_id = 70220007, pos = { x = -90.3, y = -15.5, z = 99.3 }, rot = { x = 0.0, y = 274.3, z = 0.0 }, level = 1 }, { config_id = 237, gadget_id = 70220007, pos = { x = -92.3, y = -10.6, z = 96.8 }, rot = { x = 86.6, y = 175.8, z = 180.0 }, level = 1 }, { config_id = 238, gadget_id = 70210021, pos = { x = -94.3, y = -15.1, z = 98.5 }, rot = { x = 0.0, y = 46.4, z = 0.0 }, level = 1, chest_drop_id = 1100102, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 239, gadget_id = 70220005, pos = { x = -90.2, y = -15.5, z = 103.3 }, rot = { x = 0.0, y = 198.4, z = 0.0 }, level = 1 }, { config_id = 242, gadget_id = 70220013, pos = { x = -72.1, y = -15.5, z = 103.4 }, rot = { x = 0.7, y = 13.1, z = 358.8 }, level = 1 }, { config_id = 243, gadget_id = 70220013, pos = { x = -71.1, y = -15.5, z = 105.3 }, rot = { x = 1.1, y = 34.7, z = 359.1 }, level = 1 }, { config_id = 244, gadget_id = 70220014, pos = { x = -70.6, y = -15.5, z = 106.7 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 1 }, { config_id = 245, gadget_id = 70220014, pos = { x = -73.6, y = -15.4, z = 102.9 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 1 }, { config_id = 269, gadget_id = 70220005, pos = { x = -92.5, y = -15.6, z = 103.8 }, rot = { x = 0.0, y = 153.8, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 15, shape = RegionShape.SPHERE, radius = 17.6, pos = { x = -126.8, y = -12.5, z = 124.9 } }, { config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = -127.5, y = -12.2, z = 105.6 } }, { config_id = 35, shape = RegionShape.SPHERE, radius = 5, pos = { x = -81.4, y = -15.4, z = 119.0 } }, { config_id = 38, shape = RegionShape.SPHERE, radius = 5, pos = { x = -81.6, y = -15.6, z = 126.7 } }, { config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = -99.2, y = -13.6, z = 128.4 } }, { config_id = 42, shape = RegionShape.CUBIC, size = { x = 31.0, y = 21.0, z = 3.9 }, pos = { x = -83.8, y = -15.5, z = 106.7 } }, { config_id = 43, shape = RegionShape.SPHERE, radius = 5, pos = { x = -92.7, y = -15.5, z = 100.7 } }, { config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = -91.9, y = -15.5, z = 102.1 } }, { config_id = 51, shape = RegionShape.SPHERE, radius = 5, pos = { x = -88.6, y = -15.5, z = 121.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_15", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15", action = "action_EVENT_ENTER_REGION_15", trigger_count = 0 }, { name = "ENTER_REGION_21", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_21", action = "action_EVENT_ENTER_REGION_21" }, { name = "CLIENT_EXECUTE_35", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_35", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_38", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_38", action = "action_EVENT_ANY_MONSTER_DIE_38" }, { name = "TIMER_EVENT_39", event = EventType.EVENT_TIMER_EVENT, source = "start", condition = "", action = "action_EVENT_TIMER_EVENT_39" }, { name = "ENTER_REGION_42", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42", action = "action_EVENT_ENTER_REGION_42", trigger_count = 0 }, { name = "CLIENT_EXECUTE_43", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElementFlora", condition = "", action = "action_EVENT_CLIENT_EXECUTE_43", trigger_count = 0 }, { name = "ANY_GADGET_DIE_44", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_44", action = "action_EVENT_ANY_GADGET_DIE_44" }, { name = "CLIENT_EXECUTE_51", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_51", trigger_count = 0 } } -- 变量 variables = { { name = "isoff", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 1 }, gadgets = { 56, 195, 196, 201, 202, 203, 205, 235, 236, 237, 238, 239, 242, 243, 244, 245, 269 }, regions = { 15, 21, 35, 38, 39, 42, 43, 44 }, triggers = { "ENTER_REGION_15", "ENTER_REGION_21", "CLIENT_EXECUTE_35", "ANY_MONSTER_DIE_38", "TIMER_EVENT_39", "ENTER_REGION_42", "CLIENT_EXECUTE_43", "ANY_GADGET_DIE_44" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_15(context, evt) if evt.param1 ~= 15 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_15(context, evt) -- 将configid为 56 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56, GadgetState.Default) then return -1 end -- 将本组内变量名为 "isoff" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_21(context, evt) if evt.param1 ~= 21 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_21(context, evt) -- 将configid为 56 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_35(context, evt) -- 针对groupid为 220009002 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220009002, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220009002, this_gadget, GadgetState.Default ) return 0 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_38(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_38(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=-101, y=-6, z=124} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then return -1 end -- 调用提示id为 10010101 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 10010101) then return -1 end -- 解锁目标205 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 205, state = GadgetState.Default }) then return -1 end -- 延迟4秒后,向groupId为:220009002的对象,请求一次调用,并将string参数:"start" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220009002, "start", 4) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_39(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220009007, suite = 1 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_42(context, evt) if evt.param1 ~= 42 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"isoff"为1 if ScriptLib.GetGroupVariableValue(context, "isoff") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_42(context, evt) -- 将configid为 56 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_43(context, evt) -- 针对groupid为 220009002 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) ScriptLib.SetGadgetEnableInteract(context, 220009002, this_gadget, true) return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_44(context, evt) if 235 == evt.param1 then return true end if 236 == evt.param1 then return true end if 237 == evt.param1 then return true end if 239 == evt.param1 then return true end return false end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_44(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220009008, suite = 1 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_51(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end