--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 27, gadget_id = 70900008, pos = { x = 442.4, y = -5.6, z = 111.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 39, gadget_id = 70350002, pos = { x = 463.9, y = -9.6, z = 120.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 147, gadget_id = 70310002, pos = { x = 432.3, y = -14.4, z = 126.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 148, gadget_id = 70310002, pos = { x = 432.7, y = -14.4, z = 117.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 149, gadget_id = 70310002, pos = { x = 432.8, y = -19.0, z = 126.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 150, gadget_id = 70310002, pos = { x = 431.9, y = -18.7, z = 117.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 173, gadget_id = 70210022, pos = { x = 445.5, y = -9.3, z = 133.0 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 174, gadget_id = 70210022, pos = { x = 456.3, y = -9.3, z = 132.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 175, gadget_id = 70210022, pos = { x = 456.4, y = -9.3, z = 110.6 }, rot = { x = 0.0, y = 6.2, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST } } -- 区域 regions = { { config_id = 70, shape = RegionShape.SPHERE, radius = 5, pos = { x = 421.7, y = -24.3, z = 120.5 } }, { config_id = 76, shape = RegionShape.SPHERE, radius = 5, pos = { x = 450.8, y = -9.3, z = 123.0 } } } -- 触发器 triggers = { { name = "ENTER_REGION_70", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_70", action = "action_EVENT_ENTER_REGION_70" }, { name = "GADGET_STATE_CHANGE_76", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_76", action = "action_EVENT_GADGET_STATE_CHANGE_76" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 27, 39, 147, 148, 149, 150, 173, 174, 175 }, regions = { 70, 76 }, triggers = { "ENTER_REGION_70", "GADGET_STATE_CHANGE_76" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_70(context, evt) if evt.param1 ~= 70 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_70(context, evt) -- 将configid为 147 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 147, GadgetState.GearStart) then return -1 end -- 将configid为 148 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 148, GadgetState.GearStart) then return -1 end -- 将configid为 149 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149, GadgetState.GearStart) then return -1 end -- 将configid为 150 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 150, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_76(context, evt) if 27 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_76(context, evt) -- 将configid为 173 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.Default) then return -1 end -- 将configid为 174 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 174, GadgetState.Default) then return -1 end -- 将configid为 175 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 175, GadgetState.Default) then return -1 end return 0 end