--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 63, monster_id = 20011501, pos = { x = 481.1, y = -20.0, z = 62.1 }, rot = { x = 0.0, y = 91.4, z = 0.0 }, level = 0, disableWander = true }, { config_id = 64, monster_id = 20011401, pos = { x = 485.0, y = -20.0, z = 66.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 65, monster_id = 20011401, pos = { x = 484.8, y = -20.0, z = 61.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 66, monster_id = 21010201, pos = { x = 491.8, y = -20.0, z = 55.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 67, monster_id = 21010201, pos = { x = 488.1, y = -20.1, z = 57.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 40, gadget_id = 70350002, pos = { x = 493.5, y = -20.2, z = 67.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 41, gadget_id = 70220005, pos = { x = 484.2, y = -20.0, z = 66.8 }, rot = { x = 0.0, y = 70.5, z = 0.0 }, level = 1 }, { config_id = 75, gadget_id = 70220004, pos = { x = 486.6, y = -20.0, z = 73.2 }, rot = { x = 0.0, y = 301.8, z = 0.0 }, level = 1 }, { config_id = 76, gadget_id = 70220004, pos = { x = 487.4, y = -20.0, z = 58.6 }, rot = { x = 0.0, y = 299.8, z = 0.0 }, level = 1 }, { config_id = 77, gadget_id = 70220004, pos = { x = 477.2, y = -20.0, z = 54.2 }, rot = { x = 0.0, y = 275.9, z = 0.0 }, level = 1 }, { config_id = 78, gadget_id = 70220004, pos = { x = 477.6, y = -20.0, z = 74.4 }, rot = { x = 0.0, y = 34.2, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 461.0, y = -21.6, z = 70.0 } }, { config_id = 23, shape = RegionShape.SPHERE, radius = 5, pos = { x = 463.0, y = -21.6, z = 64.0 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_22", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_22", action = "action_EVENT_ANY_MONSTER_DIE_22" }, { name = "ANY_MONSTER_DIE_23", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_23", action = "action_EVENT_ANY_MONSTER_DIE_23" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_22(context, evt) -- 判断剩余怪物数量是否是2 if ScriptLib.GetGroupMonsterCount(context) ~= 2 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_22(context, evt) -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 66, delay_time = 1 }) then return -1 end -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 67, delay_time = 1 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_23(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_23(context, evt) -- 将configid为 40 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.GearStart) then return -1 end return 0 end