--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 10, monster_id = 21010401, pos = { x = 403.5, y = -23.9, z = 127.1 }, rot = { x = 0.0, y = 182.0, z = 0.0 }, level = 1, drop_id = 1100309, disableWander = true, pose_id = 402 }, { config_id = 11, monster_id = 21010401, pos = { x = 408.9, y = -24.2, z = 125.2 }, rot = { x = 0.0, y = 206.8, z = 0.0 }, level = 1, drop_id = 1100309, disableWander = true, pose_id = 402 }, { config_id = 12, monster_id = 21010401, pos = { x = 397.4, y = -24.1, z = 125.9 }, rot = { x = 0.0, y = 159.6, z = 0.0 }, level = 1, drop_id = 1100309, disableWander = true, pose_id = 402 }, { config_id = 27, monster_id = 21010201, pos = { x = 400.3, y = -24.5, z = 130.9 }, rot = { x = 0.0, y = 181.9, z = 0.0 }, level = 0, drop_id = 1100309 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 12, gadget_id = 70350002, pos = { x = 416.0, y = -24.2, z = 120.7 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 13, gadget_id = 70210022, pos = { x = 403.4, y = -24.2, z = 122.3 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1100302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 34, gadget_id = 70220005, pos = { x = 399.8, y = -23.6, z = 140.6 }, rot = { x = 0.0, y = 212.0, z = 0.0 }, level = 1 }, { config_id = 35, gadget_id = 70220014, pos = { x = 401.4, y = -23.7, z = 141.3 }, rot = { x = 0.0, y = 206.7, z = 0.0 }, level = 1 }, { config_id = 36, gadget_id = 70220013, pos = { x = 404.1, y = -23.6, z = 141.2 }, rot = { x = 0.0, y = 199.7, z = 0.0 }, level = 1 }, { config_id = 37, gadget_id = 70220013, pos = { x = 402.7, y = -23.7, z = 143.0 }, rot = { x = 0.0, y = 205.4, z = 0.0 }, level = 1 }, { config_id = 38, gadget_id = 70220013, pos = { x = 399.9, y = -23.6, z = 142.4 }, rot = { x = 0.0, y = 92.7, z = 0.0 }, level = 1 }, { config_id = 48, gadget_id = 70310001, pos = { x = 414.0, y = -22.2, z = 126.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 49, gadget_id = 70310001, pos = { x = 413.8, y = -22.2, z = 114.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 94, gadget_id = 70900202, pos = { x = 422.9, y = -22.8, z = 120.9 }, rot = { x = 0.0, y = 215.6, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 403.3, y = -23.9, z = 122.3 } }, { config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 400.5, y = -24.1, z = 121.5 } }, { config_id = 33, shape = RegionShape.CUBIC, size = { x = 5.0, y = 3.0, z = 10.0 }, pos = { x = 418.5, y = -24.1, z = 121.1 } }, { config_id = 62, shape = RegionShape.CUBIC, size = { x = 10.0, y = 3.0, z = 10.0 }, pos = { x = 418.1, y = -22.5, z = 71.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" }, { name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32" }, { name = "ENTER_REGION_33", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_33", action = "action_EVENT_ENTER_REGION_33" }, { name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 10, 11, 12, 27 }, gadgets = { 12, 13, 34, 35, 36, 37, 38, 48, 49 }, regions = { 9, 32, 33, 62 }, triggers = { "ANY_MONSTER_DIE_9", "ANY_MONSTER_DIE_32", "ENTER_REGION_33", "ENTER_REGION_62" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_9(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_9(context, evt) -- 将configid为 12 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.GearStart) then return -1 end -- 将configid为 48 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 48, GadgetState.GearStart) then return -1 end -- 将configid为 49 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStart) then return -1 end -- 创生gadget 94 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 94 }) then return -1 end -- 调用提示id为 1041042 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1041042) then return -1 end -- 触发镜头注目,注目位置为坐标(415,-19,121),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=415, y=-19, z=121} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_32(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_32(context, evt) -- 将configid为 13 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_33(context, evt) if evt.param1 ~= 33 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_33(context, evt) -- 调用提示id为 1041072 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1041072) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_62(context, evt) if evt.param1 ~= 62 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_62(context, evt) -- 触发镜头注目,注目位置为坐标(410,-22,63),持续时间为1秒,并且为强制注目形式,不广播其他玩家 local pos = {x=410, y=-22, z=63} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 1, is_force = true, is_broadcast = false }) then return -1 end -- 调用提示id为 1041093 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1041093) then return -1 end return 0 end