--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 6, monster_id = 21010501, pos = { x = -16.5, y = 50.2, z = 111.8 }, rot = { x = 0.0, y = 148.9, z = 0.0 }, level = 0, disableWander = true, pose_id = 32 }, { config_id = 7, monster_id = 21010501, pos = { x = -14.5, y = 50.2, z = 114.3 }, rot = { x = 0.0, y = 158.1, z = 0.0 }, level = 0, disableWander = true, pose_id = 32 }, { config_id = 8, monster_id = 21020101, pos = { x = -4.4, y = 42.0, z = 107.9 }, rot = { x = 0.0, y = 178.8, z = 0.0 }, level = 0, disableWander = true }, { config_id = 11, monster_id = 21010201, pos = { x = -6.9, y = 42.0, z = 98.1 }, rot = { x = 0.0, y = 80.3, z = 0.0 }, level = 0, disableWander = true }, { config_id = 12, monster_id = 21010201, pos = { x = -4.5, y = 42.0, z = 95.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 15, monster_id = 21010301, pos = { x = 27.7, y = 42.0, z = 130.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 16, monster_id = 21010301, pos = { x = 27.6, y = 42.0, z = 131.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 17, monster_id = 21010201, pos = { x = 25.2, y = 42.0, z = 130.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 18, monster_id = 21010201, pos = { x = 24.9, y = 42.0, z = 131.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 5, gadget_id = 70220010, pos = { x = 5.8, y = 42.1, z = 109.1 }, rot = { x = 0.0, y = 187.2, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 70220010, pos = { x = 5.7, y = 42.0, z = 98.2 }, rot = { x = 0.0, y = 185.7, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 70220010, pos = { x = -4.5, y = 42.0, z = 98.3 }, rot = { x = 0.0, y = 158.7, z = 0.0 }, level = 1 }, { config_id = 8, gadget_id = 70220004, pos = { x = -17.0, y = 42.0, z = 109.5 }, rot = { x = 0.0, y = 229.5, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 70220004, pos = { x = -13.3, y = 42.0, z = 109.4 }, rot = { x = 0.0, y = 102.1, z = 0.0 }, level = 1 }, { config_id = 10, gadget_id = 70220004, pos = { x = -19.6, y = 44.2, z = 109.6 }, rot = { x = 270.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 11, gadget_id = 70220004, pos = { x = -19.4, y = 47.5, z = 109.5 }, rot = { x = 270.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 12, gadget_id = 70220004, pos = { x = -19.4, y = 50.5, z = 109.6 }, rot = { x = 270.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 13, gadget_id = 70220004, pos = { x = -19.5, y = 50.8, z = 112.8 }, rot = { x = 270.0, y = 270.0, z = 0.0 }, level = 10 }, { config_id = 16, gadget_id = 70220005, pos = { x = -15.6, y = 50.2, z = 113.7 }, rot = { x = 0.0, y = 14.7, z = 0.0 }, level = 10 }, { config_id = 32, gadget_id = 70900201, pos = { x = 55.0, y = 44.2, z = 120.9 }, rot = { x = 0.0, y = 158.8, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.0, y = 42.0, z = 100.7 } }, { config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 48.0, y = 41.9, z = 130.2 } }, { config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.9, y = 42.0, z = 121.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1", action = "action_EVENT_ANY_MONSTER_DIE_1" }, { name = "ANY_MONSTER_DIE_10", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10", action = "action_EVENT_ANY_MONSTER_DIE_10" }, { name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 6, 7, 8, 11, 12 }, gadgets = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 16 }, regions = { 1, 10, 11 }, triggers = { "ANY_MONSTER_DIE_1", "ANY_MONSTER_DIE_10", "ENTER_REGION_11" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_1(context, evt) -- 判断剩余怪物数量是否是4 if ScriptLib.GetGroupMonsterCount(context) ~= 4 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_1(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then return -1 end -- 延迟0.5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0.5 }) then return -1 end -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 17, delay_time = 1 }) then return -1 end -- 延迟1.5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 18, delay_time = 1.5 }) then return -1 end -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=-4, y=42, z=107} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then return -1 end -- 调用提示id为 1005 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1005) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_10(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_10(context, evt) -- 改变指定group组220012004中, configid为17的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220012004, 17, GadgetState.GearStart) then return -1 end -- 创生gadget 32 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 32 }) then return -1 end -- 触发镜头注目,注目位置为坐标(48,45,120),持续时间为3秒,并且为强制注目形式,不广播其他玩家 local pos = {x=48, y=45, z=120} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11(context, evt) if evt.param1 ~= 11 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11(context, evt) -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012003, monsters = {}, gadgets = {32} }) then return -1 end return 0 end