--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 25, monster_id = 21020201, pos = { x = 191.7, y = 57.1, z = 382.3 }, rot = { x = 0.0, y = 179.3, z = 0.0 }, level = 0, disableWander = true }, { config_id = 30, monster_id = 21010501, pos = { x = 186.3, y = 57.1, z = 386.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 31, monster_id = 21010501, pos = { x = 196.7, y = 57.1, z = 386.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 32, monster_id = 21010501, pos = { x = 189.9, y = 57.0, z = 388.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 33, monster_id = 21010501, pos = { x = 194.1, y = 57.0, z = 387.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 34, monster_id = 23040101, pos = { x = 191.5, y = 58.5, z = 350.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, pose_id = 100 }, { config_id = 37, monster_id = 21010501, pos = { x = 194.0, y = 48.6, z = 274.4 }, rot = { x = 0.0, y = 177.2, z = 0.0 }, level = 0, disableWander = true, pose_id = 32 }, { config_id = 38, monster_id = 21010501, pos = { x = 187.2, y = 48.6, z = 274.3 }, rot = { x = 0.0, y = 181.9, z = 0.0 }, level = 0, disableWander = true, pose_id = 32 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 28, gadget_id = 70350003, pos = { x = 176.5, y = 56.9, z = 328.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 29, gadget_id = 70350002, pos = { x = 191.5, y = 58.5, z = 347.4 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 30, gadget_id = 70350003, pos = { x = 206.9, y = 57.0, z = 328.4 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 31, gadget_id = 70210041, pos = { x = 191.6, y = 57.1, z = 382.3 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1400800, showcutscene = true, type = GadgetType.GADGET_DUNGEON_PASS_CHEST } } -- 区域 regions = { { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.7, y = 57.0, z = 315.6 } }, { config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.9, y = 57.0, z = 365.4 } }, { config_id = 12, shape = RegionShape.CUBIC, size = { x = 33.5, y = 26.2, z = 1.0 }, pos = { x = 191.0, y = 48.5, z = 242.4 } }, { config_id = 14, shape = RegionShape.SPHERE, radius = 5, pos = { x = 197.5, y = 57.0, z = 383.9 } }, { config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = 190.1, y = 57.1, z = 381.3 } } } -- 触发器 triggers = { { name = "ENTER_REGION_7", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7", action = "action_EVENT_ENTER_REGION_7", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" }, { name = "ENTER_REGION_12", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12", action = "action_EVENT_ENTER_REGION_12" }, { name = "ANY_MONSTER_DIE_14", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14", action = "action_EVENT_ANY_MONSTER_DIE_14" }, { name = "DUNGEON_SETTLE_15", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_15", action = "action_EVENT_DUNGEON_SETTLE_15" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 25, 30, 31, 32, 33, 37, 38 }, gadgets = { 28, 29, 30 }, regions = { 7, 9, 12, 14, 15 }, triggers = { "ENTER_REGION_7", "ANY_MONSTER_DIE_9", "ENTER_REGION_12", "ANY_MONSTER_DIE_14", "DUNGEON_SETTLE_15" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_7(context, evt) if evt.param1 ~= 7 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_7(context, evt) -- 将configid为 29 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_9(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_9(context, evt) -- 创生gadget 31 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31 }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012001, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012006, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012007, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_12(context, evt) if evt.param1 ~= 12 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_12(context, evt) -- 通知groupid为220012007中,configid为:37的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 37, 220012007) then return -1 end -- 通知groupid为220012007中,configid为:38的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 38, 220012007) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_14(context, evt) if 25 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_14(context, evt) -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220012007, monsters = {37,38}, gadgets = {} }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_DUNGEON_SETTLE_15(context, evt) -- 判断副本成功 if 1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_DUNGEON_SETTLE_15(context, evt) -- 创生gadget 31 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31 }) then return -1 end return 0 end