--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 858, monster_id = 20010301, pos = { x = 1485.3, y = 330.4, z = -1992.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 }, { config_id = 859, monster_id = 20010301, pos = { x = 1488.0, y = 330.8, z = -1989.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 }, { config_id = 860, monster_id = 20010301, pos = { x = 1482.7, y = 330.6, z = -1986.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 }, { config_id = 861, monster_id = 20010401, pos = { x = 1484.6, y = 330.4, z = -1991.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303144 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2481, gadget_id = 70290009, pos = { x = 1490.8, y = 330.9, z = -1991.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 2482, gadget_id = 70500000, pos = { x = 1490.8, y = 330.9, z = -1991.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3005, owner = 2481 }, { config_id = 2483, gadget_id = 70290009, pos = { x = 1479.0, y = 330.2, z = -1986.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 2484, gadget_id = 70500000, pos = { x = 1479.0, y = 330.2, z = -1986.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3005, owner = 2483 } } -- 区域 regions = { { config_id = 224, shape = RegionShape.SPHERE, radius = 16.5, pos = { x = 1483.9, y = 330.2, z = -1993.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_224", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_224", action = "action_EVENT_ENTER_REGION_224" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2481, 2482, 2483, 2484 }, regions = { 224 }, triggers = { "ENTER_REGION_224" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_224(context, evt) if evt.param1 ~= 224 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_224(context, evt) -- 在0面前, 5 到 9 范围里,30 角度内,刷{858,859,860,861}的怪物 local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {858,859,860,861}, ranges = { 5, 9 }, angle = 30 }) ScriptLib.PrintLog(tostring(ret)) return 0 end