--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2528, gadget_id = 70500000, pos = { x = 1672.7, y = 266.0, z = -1285.1 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2529, gadget_id = 70500000, pos = { x = 1668.2, y = 266.6, z = -1283.0 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2530, gadget_id = 70500000, pos = { x = 1669.5, y = 266.4, z = -1279.0 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2531, gadget_id = 70500000, pos = { x = 1672.8, y = 265.9, z = -1280.6 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2532, gadget_id = 70210021, pos = { x = 1670.3, y = 266.1, z = -1282.2 }, rot = { x = 0.0, y = 58.4, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 226, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1670.1, y = 266.2, z = -1282.2 } }, { config_id = 311, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1669.7, y = 266.3, z = -1282.7 } } } -- 触发器 triggers = { { name = "GATHER_226", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_226", action = "action_EVENT_GATHER_226", trigger_count = 0, tlog_tag = "小平原_小灯草1_交接山区_结束" }, { name = "CLIENT_EXECUTE_311", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_311", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2528, 2529, 2530, 2531 }, regions = { 226, 311 }, triggers = { "GATHER_226", "CLIENT_EXECUTE_311" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GATHER_226(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133001196}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_226(context, evt) -- 创建id为2532的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2532 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_311(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end