--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 88, gadget_id = 70210011, pos = { x = 1883.7, y = 243.8, z = -867.5 }, rot = { x = 0.0, y = 107.6, z = 0.0 }, level = 8, chest_drop_id = 403302, isOneoff = true }, { config_id = 93, gadget_id = 70210011, pos = { x = 1685.3, y = 212.5, z = -380.9 }, rot = { x = 0.0, y = 298.6, z = 0.0 }, level = 8, chest_drop_id = 403302, isOneoff = true }, { config_id = 99, gadget_id = 70210011, pos = { x = 1933.8, y = 226.4, z = -907.9 }, rot = { x = 0.0, y = 218.5, z = 0.0 }, level = 8, chest_drop_id = 403302, isOneoff = true }, { config_id = 110, gadget_id = 70210011, pos = { x = 1551.4, y = 203.7, z = -467.1 }, rot = { x = 3.2, y = 320.6, z = 360.0 }, level = 8, chest_drop_id = 403302, isOneoff = true }, { config_id = 115, gadget_id = 70210011, pos = { x = 1766.3, y = 224.5, z = -415.9 }, rot = { x = 0.0, y = 120.0, z = 0.0 }, level = 8, chest_drop_id = 403302, isOneoff = true }, { config_id = 552, gadget_id = 70210011, pos = { x = 1682.6, y = 222.8, z = -528.1 }, rot = { x = 346.5, y = 35.9, z = 23.6 }, level = 9, chest_drop_id = 403302, isOneoff = true }, { config_id = 963, gadget_id = 70500000, pos = { x = 1777.0, y = 238.2, z = -403.2 }, rot = { x = 0.0, y = 236.5, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 1016, gadget_id = 70900007, pos = { x = 1614.9, y = 229.2, z = -506.9 }, rot = { x = 4.2, y = 27.1, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1611.7, y = 228.4, z = -520.1 } }, { config_id = 250, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1874.7, y = 230.1, z = -787.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_65", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_65", action = "action_EVENT_GADGET_STATE_CHANGE_65", trigger_count = 0 }, { name = "CLIENT_EXECUTE_250", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_250", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 88, 93, 99, 110, 115, 552, 963, 1016 }, regions = { 65, 250 }, triggers = { "GADGET_STATE_CHANGE_65", "CLIENT_EXECUTE_250" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_65(context, evt) if 1016 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_65(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002074, suite = 2 }) then return -1 end -- 触发镜头注目,注目位置为坐标(1627,266,-440),持续时间为4秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1627, y=266, z=-440} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 4, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_250(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end