--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 433, monster_id = 28050101, pos = { x = 1741.6, y = 273.8, z = -936.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 434, monster_id = 20010301, pos = { x = 1744.0, y = 274.2, z = -934.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 }, { config_id = 435, monster_id = 20010301, pos = { x = 1737.7, y = 272.8, z = -943.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 }, { config_id = 436, monster_id = 20010301, pos = { x = 1747.6, y = 273.8, z = -937.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 }, { config_id = 437, monster_id = 20010301, pos = { x = 1743.5, y = 272.9, z = -944.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 154, shape = RegionShape.SPHERE, radius = 8.5, pos = { x = 1740.2, y = 270.9, z = -936.4 } } } -- 触发器 triggers = { { name = "ENTER_REGION_154", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_154", action = "action_EVENT_ENTER_REGION_154" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 433 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { 154 }, triggers = { "ENTER_REGION_154" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_154(context, evt) if evt.param1 ~= 154 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_154(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 434, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 435, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 436, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 437, delay_time = 0 }) then return -1 end return 0 end