--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 488, monster_id = 22010201, pos = { x = 2239.3, y = 244.1, z = -1581.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303103, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2541, gadget_id = 70210032, pos = { x = 2239.5, y = 243.7, z = -1579.2 }, rot = { x = 0.0, y = 185.7, z = 0.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 142, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2238.9, y = 244.1, z = -1579.5 } }, { config_id = 299, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2236.3, y = 244.0, z = -1579.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_142", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_142", action = "action_EVENT_ANY_MONSTER_DIE_142", tlog_tag = "神殿_营地_深渊冰_完成" }, { name = "CLIENT_EXECUTE_299", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_299", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 488 }, gadgets = { 2541 }, regions = { 142, 299 }, triggers = { "ANY_MONSTER_DIE_142", "CLIENT_EXECUTE_299" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_142(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_142(context, evt) -- 解锁目标2541 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2541, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_299(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end