--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2558, gadget_id = 70210031, pos = { x = 2291.5, y = 248.0, z = -1468.1 }, rot = { x = 352.4, y = 165.2, z = 3.9 }, level = 1, chest_drop_id = 403243, showcutscene = true, isOneoff = true, persistent = true }, { config_id = 2614, gadget_id = 70900039, pos = { x = 2521.4, y = 345.3, z = -1694.1 }, rot = { x = 0.0, y = 30.4, z = 356.2 }, level = 1, persistent = true }, { config_id = 4197, gadget_id = 70500000, pos = { x = 2409.9, y = 284.6, z = -1564.2 }, rot = { x = 0.0, y = 184.1, z = 0.0 }, level = 1, point_type = 2004 }, { config_id = 4198, gadget_id = 70500000, pos = { x = 2313.8, y = 267.6, z = -1506.1 }, rot = { x = 0.0, y = 184.1, z = 0.0 }, level = 1, point_type = 2004 }, { config_id = 4199, gadget_id = 70500000, pos = { x = 2324.1, y = 257.7, z = -1463.1 }, rot = { x = 0.0, y = 184.1, z = 0.0 }, level = 1, point_type = 2004 }, { config_id = 4200, gadget_id = 70500000, pos = { x = 2409.7, y = 295.4, z = -1626.3 }, rot = { x = 0.0, y = 184.1, z = 0.0 }, level = 1, point_type = 2004 }, { config_id = 4201, gadget_id = 70500000, pos = { x = 2404.3, y = 286.7, z = -1580.9 }, rot = { x = 0.0, y = 184.1, z = 0.0 }, level = 1, point_type = 2004 }, { config_id = 4202, gadget_id = 70310001, pos = { x = 2424.8, y = 292.0, z = -1597.0 }, rot = { x = 0.0, y = 204.3, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 4203, gadget_id = 70310001, pos = { x = 2375.2, y = 279.3, z = -1534.1 }, rot = { x = 0.0, y = 204.3, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 91, shape = RegionShape.SPHERE, radius = 8.6, pos = { x = 2524.1, y = 345.0, z = -1694.9 } }, { config_id = 98, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2291.7, y = 247.8, z = -1467.0 } }, { config_id = 115, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2320.8, y = 270.4, z = -1511.6 } }, { config_id = 116, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2291.2, y = 247.9, z = -1467.5 } }, { config_id = 306, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2579.1, y = 358.9, z = -1685.8 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_91", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_91", action = "action_EVENT_GADGET_STATE_CHANGE_91", trigger_count = 0, tlog_tag = "神殿_飞行挑战_顶峰_开始" }, { name = "ENTER_REGION_98", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_98", action = "action_EVENT_ENTER_REGION_98", trigger_count = 0, tag = "6" }, { name = "CHALLENGE_FAIL_115", event = EventType.EVENT_CHALLENGE_FAIL, source = "113", condition = "condition_EVENT_CHALLENGE_FAIL_115", action = "action_EVENT_CHALLENGE_FAIL_115", trigger_count = 0 }, { name = "CHALLENGE_SUCCESS_116", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "113", condition = "condition_EVENT_CHALLENGE_SUCCESS_116", action = "action_EVENT_CHALLENGE_SUCCESS_116", tlog_tag = "神殿_飞行挑战_顶峰_成功" }, { name = "CLIENT_EXECUTE_306", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_306", trigger_count = 0 } } -- 变量 variables = { { name = "challenge", value = 1, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2614, 4197, 4198, 4199, 4200, 4201 }, regions = { 91, 98, 115, 116, 306 }, triggers = { "GADGET_STATE_CHANGE_91", "ENTER_REGION_98", "CHALLENGE_FAIL_115", "CHALLENGE_SUCCESS_116", "CLIENT_EXECUTE_306" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { 2614, 4197, 4198, 4199 }, regions = { 98, 115, 116 }, triggers = { "ENTER_REGION_98", "CHALLENGE_FAIL_115", "CHALLENGE_SUCCESS_116" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { }, gadgets = { 4197, 4198, 4199 }, regions = { 115, 116 }, triggers = { "CHALLENGE_FAIL_115", "CHALLENGE_SUCCESS_116" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_91(context, evt) if 2614 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end -- 判断变量"challenge"为1 if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_91(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003372, suite = 2 }) then return -1 end -- 触发镜头注目,注目位置为坐标(2514,346,-1684),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2514, y=346, z=-1684} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end -- 变量"challenge"赋值为0 ScriptLib.SetGroupVariableValue(context, "challenge", 0) -- 创建编号为113(该挑战的识别id),挑战内容为127的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 113, 127, 60, 4, 6, 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_98(context, evt) if evt.param1 ~= 98 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"challenge"为0 if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_98(context, evt) -- 变量"challenge"赋值为0 ScriptLib.SetGroupVariableValue(context, "challenge", 0) return 0 end -- 触发条件 function condition_EVENT_CHALLENGE_FAIL_115(context, evt) -- 判断变量"challenge"为0 if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_115(context, evt) -- 将本组内变量名为 "challenge" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003372, suite = 1 }) then return -1 end -- 将configid为 2614 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2614, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_CHALLENGE_SUCCESS_116(context, evt) -- 判断变量"challenge"为0 if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_116(context, evt) -- 创建id为2558的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2558 }) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003372, suite = 3 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_306(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end