--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 553, monster_id = 21010501, pos = { x = 2456.3, y = 266.4, z = -1517.6 }, rot = { x = 0.0, y = 15.2, z = 0.0 }, level = 9, drop_id = 303002, disableWander = true, pose_id = 9003 }, { config_id = 554, monster_id = 21010501, pos = { x = 2464.3, y = 264.3, z = -1508.3 }, rot = { x = 0.0, y = 80.1, z = 0.0 }, level = 9, drop_id = 303002, disableWander = true }, { config_id = 555, monster_id = 21010201, pos = { x = 2457.1, y = 264.3, z = -1506.0 }, rot = { x = 0.0, y = 295.6, z = 0.0 }, level = 9, drop_id = 303002, disableWander = true }, { config_id = 1201, monster_id = 21010301, pos = { x = 2452.9, y = 264.8, z = -1508.1 }, rot = { x = 0.0, y = 305.9, z = 0.0 }, level = 9, drop_id = 303002 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3813, gadget_id = 70310001, pos = { x = 2466.7, y = 264.6, z = -1506.3 }, rot = { x = 0.0, y = 35.7, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 3814, gadget_id = 70210022, pos = { x = 2466.0, y = 264.4, z = -1508.1 }, rot = { x = 0.0, y = 86.2, z = 0.0 }, level = 1, chest_drop_id = 403102, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }, { config_id = 3815, gadget_id = 70220014, pos = { x = 2457.2, y = 264.7, z = -1503.4 }, rot = { x = 0.0, y = 270.5, z = 0.0 }, level = 1 }, { config_id = 3816, gadget_id = 70220014, pos = { x = 2458.1, y = 267.2, z = -1520.8 }, rot = { x = 0.0, y = 270.5, z = 0.0 }, level = 1 }, { config_id = 3817, gadget_id = 70220013, pos = { x = 2467.2, y = 264.7, z = -1510.2 }, rot = { x = 0.0, y = 181.6, z = 0.0 }, level = 1 }, { config_id = 3818, gadget_id = 70220013, pos = { x = 2460.0, y = 264.4, z = -1504.0 }, rot = { x = 0.0, y = 222.3, z = 0.0 }, level = 1 }, { config_id = 3819, gadget_id = 70220005, pos = { x = 2459.8, y = 264.3, z = -1505.6 }, rot = { x = 0.0, y = 270.6, z = 0.0 }, level = 1 }, { config_id = 3820, gadget_id = 70310001, pos = { x = 2452.2, y = 266.5, z = -1515.9 }, rot = { x = 0.0, y = 35.7, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 3822, gadget_id = 70310004, pos = { x = 2460.8, y = 264.3, z = -1509.3 }, rot = { x = 0.0, y = 5.8, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 476, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2459.7, y = 264.5, z = -1511.5 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_476", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_476", action = "action_EVENT_ANY_MONSTER_DIE_476" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 553, 554, 555, 1201 }, gadgets = { 3813, 3814, 3815, 3816, 3817, 3818, 3819, 3820, 3822 }, regions = { 476 }, triggers = { "ANY_MONSTER_DIE_476" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_476(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_476(context, evt) -- 解锁目标3814 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3814, state = GadgetState.Default }) then return -1 end return 0 end