--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1437, monster_id = 21010201, pos = { x = 2531.5, y = 205.4, z = -1125.0 }, rot = { x = 0.0, y = 161.3, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true, pose_id = 9003 }, { config_id = 1438, monster_id = 21010701, pos = { x = 2527.9, y = 204.5, z = -1125.0 }, rot = { x = 0.0, y = 117.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2700, gadget_id = 70220013, pos = { x = 2532.8, y = 205.7, z = -1121.1 }, rot = { x = 0.0, y = 251.9, z = 0.0 }, level = 1 }, { config_id = 2701, gadget_id = 70220013, pos = { x = 2536.4, y = 205.6, z = -1124.7 }, rot = { x = 1.1, y = 114.5, z = 359.6 }, level = 1 }, { config_id = 4100, gadget_id = 70310004, pos = { x = 2532.3, y = 205.5, z = -1127.0 }, rot = { x = 0.0, y = 127.3, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 4110, gadget_id = 70210022, pos = { x = 2533.5, y = 205.3, z = -1130.4 }, rot = { x = 356.3, y = 279.5, z = 358.2 }, level = 1, chest_drop_id = 403100, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 509, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2531.3, y = 205.9, z = -1123.9 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_509", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_509", action = "action_EVENT_ANY_MONSTER_DIE_509", tlog_tag = "新手区_主动线遗迹港口营地_清剿完成" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1437, 1438 }, gadgets = { 2700, 2701, 4100, 4110 }, regions = { 509 }, triggers = { "ANY_MONSTER_DIE_509" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_509(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_509(context, evt) -- 解锁目标4110 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 4110, state = GadgetState.Default }) then return -1 end return 0 end