--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1056, monster_id = 20011001, pos = { x = 2657.5, y = 251.1, z = -1209.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 303042 }, { config_id = 1057, monster_id = 20011001, pos = { x = 2657.6, y = 251.0, z = -1211.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 303042 }, { config_id = 1058, monster_id = 20011001, pos = { x = 2655.1, y = 251.1, z = -1211.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 303042 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3310, gadget_id = 70210032, pos = { x = 2656.4, y = 246.8, z = -1210.9 }, rot = { x = 0.0, y = 356.3, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true } } -- 区域 regions = { { config_id = 247, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2656.1, y = 246.8, z = -1210.9 } }, { config_id = 248, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2656.8, y = 246.7, z = -1210.6 } }, { config_id = 397, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2656.6, y = 247.1, z = -1215.3 } } } -- 触发器 triggers = { { name = "ENTER_REGION_247", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_247", action = "action_EVENT_ENTER_REGION_247", tlog_tag = "望风山地_323_封印宝箱_触发" }, { name = "ANY_MONSTER_DIE_248", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_248", action = "action_EVENT_ANY_MONSTER_DIE_248", tlog_tag = "望风山地_323_封印宝箱_结算" }, { name = "CLIENT_EXECUTE_397", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_397", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3310 }, regions = { 247, 248, 397 }, triggers = { "ENTER_REGION_247", "ANY_MONSTER_DIE_248", "CLIENT_EXECUTE_397" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_247(context, evt) if evt.param1 ~= 247 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_247(context, evt) -- 将configid为 3310 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3310, GadgetState.ChestLocked) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1056, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1057, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1058, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_248(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_248(context, evt) -- 解锁目标3310 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3310, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_397(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end