--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1176, monster_id = 20010401, pos = { x = 2242.2, y = 241.9, z = -1319.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3543, gadget_id = 70220008, pos = { x = 2242.5, y = 237.6, z = -1319.5 }, rot = { x = 13.2, y = 224.5, z = 0.0 }, level = 1 }, { config_id = 3544, gadget_id = 70210021, pos = { x = 2242.3, y = 237.5, z = -1321.0 }, rot = { x = 0.0, y = 192.7, z = 352.6 }, level = 1, chest_drop_id = 403322, showcutscene = true, isOneoff = true } } -- 区域 regions = { { config_id = 444, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2242.0, y = 237.5, z = -1320.2 } }, { config_id = 445, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2239.6, y = 237.1, z = -1323.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_444", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_444" }, { name = "ANY_MONSTER_DIE_445", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_445" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { 444, 445 }, triggers = { "GADGET_STATE_CHANGE_444", "ANY_MONSTER_DIE_445" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_444(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1176, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_445(context, evt) -- 创建id为3544的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3544 }) then return -1 end return 0 end