--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3389, gadget_id = 70710002, pos = { x = 2701.9, y = 246.3, z = -1318.8 }, rot = { x = 0.0, y = 44.3, z = 0.0 }, level = 1, route_id = 3003198, save_route = true }, { config_id = 4002, gadget_id = 70900042, pos = { x = 2745.4, y = 257.4, z = -1308.7 }, rot = { x = 0.0, y = 254.1, z = 0.0 }, level = 1 }, { config_id = 4003, gadget_id = 70210031, pos = { x = 2747.6, y = 257.5, z = -1307.0 }, rot = { x = 0.0, y = 279.3, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 184, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2702.1, y = 245.6, z = -1318.7 } }, { config_id = 276, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2721.9, y = 257.3, z = -1315.9 } }, { config_id = 498, shape = RegionShape.SPHERE, radius = 1, pos = { x = 2745.2, y = 259.0, z = -1308.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_184", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_184", action = "action_EVENT_ENTER_REGION_184" }, { name = "ENTER_REGION_276", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_276", action = "action_EVENT_ENTER_REGION_276" }, { name = "PLATFORM_REACH_POINT_498", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "3389", condition = "condition_EVENT_PLATFORM_REACH_POINT_498", action = "action_EVENT_PLATFORM_REACH_POINT_498" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3389, 4002 }, regions = { 184, 276, 498 }, triggers = { "ENTER_REGION_184", "ENTER_REGION_276", "PLATFORM_REACH_POINT_498" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_184(context, evt) if evt.param1 ~= 184 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_184(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 3389, 3003174) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_276(context, evt) if evt.param1 ~= 276 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_276(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 3389, 3003204) then return -1 end return 0 end -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_498(context, evt) -- 判断是gadgetid 为 3389的移动平台,是否到达了3003204 的路线中的 3 点 if 3389 ~= evt.param1 then return false end if 3003204 ~= evt.param2 then return false end if 3 ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_498(context, evt) -- 创建id为4003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 4003 }) then return -1 end return 0 end