--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { { config_id = 6, npc_id = 1202, pos = { x = 1859.3, y = 258.1, z = -575.6 }, rot = { x = 0.0, y = 241.8, z = 0.0 }, pointID = 3 }, { config_id = 7, npc_id = 1203, pos = { x = 1928.4, y = 196.1, z = -1265.9 }, rot = { x = 0.0, y = 94.1, z = 0.0 }, pointID = 4 }, { config_id = 16, npc_id = 1201, pos = { x = 2566.1, y = 214.1, z = -1323.5 }, rot = { x = 0.0, y = 194.0, z = 0.0 }, pointID = 7 }, { config_id = 55, npc_id = 1204, pos = { x = 2642.8, y = 262.1, z = 176.3 }, rot = { x = 0.0, y = 76.9, z = 0.0 }, pointID = 29 } } -- 装置 gadgets = { { config_id = 1, gadget_id = 40000001, pos = { x = 2378.4, y = 205.2, z = -1011.5 }, rot = { x = 0.0, y = 119.7, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 8, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2290.7, y = 230.0, z = -822.1 } } } -- 触发器 triggers = { { name = "ENTER_REGION_8", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8", action = "", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { 6, 7, 16, 55 } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 1 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_8(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37001) == QuestState.UNFINISHED and evt.param1 == 8 then return true end return false end -- 触发操作