--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 31, gadget_id = 70680001, pos = { x = 2801.5, y = 210.3, z = -45.7 }, rot = { x = 0.0, y = 158.6, z = 0.0 }, level = 1, arguments = { 0, 10, 5 } }, { config_id = 32, gadget_id = 70690006, pos = { x = 2793.7, y = 222.0, z = -53.1 }, rot = { x = 0.0, y = 276.1, z = 0.0 }, level = 1 }, { config_id = 33, gadget_id = 70690006, pos = { x = 2809.0, y = 222.0, z = -35.9 }, rot = { x = 0.0, y = 133.1, z = 0.0 }, level = 1 }, { config_id = 34, gadget_id = 70680003, pos = { x = 2812.4, y = 236.0, z = -31.3 }, rot = { x = 0.0, y = 244.5, z = 0.0 }, level = 1 }, { config_id = 35, gadget_id = 70690006, pos = { x = 2809.9, y = 248.0, z = -26.6 }, rot = { x = 0.0, y = 131.9, z = 0.0 }, level = 1 }, { config_id = 36, gadget_id = 70680003, pos = { x = 2788.6, y = 236.0, z = -59.1 }, rot = { x = 0.0, y = 35.7, z = 0.0 }, level = 1 }, { config_id = 37, gadget_id = 70690006, pos = { x = 2784.1, y = 248.0, z = -62.0 }, rot = { x = 0.0, y = 246.2, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2810.1, y = 210.0, z = -43.0 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_27", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_27", action = "action_EVENT_GADGET_CREATE_27" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 31, 32, 33, 34, 36 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_27(context, evt) if evt.param1 ~= 31 then return false else return true end end -- 触发操作 function action_EVENT_GADGET_CREATE_27(context, evt) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 31, GadgetState.Default) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 32, GadgetState.Default) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 33, GadgetState.Default) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 34, GadgetState.Default) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 35, GadgetState.Default) ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 36, GadgetState.Default) return 0 end